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Iron Heart Breaker (3.5e Maneuver)

Revision as of 16:25, 15 April 2012 by ThunderGod Cid (talk | contribs)
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Author: ThunderGod Cid (talk)
Co-Authors: Ghostwheel
Date Created: July 19, 2011
Status: Complete
Editing: Clarity edits only please
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Iron Heart Breaker
Iron Heart (Strike)
Level: 3
Prerequisite: One Iron Heart maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Permanent until repaired; see text
Saving Throw: Reflex negates

So strong your conviction and resolve that you do not fear death. So assured are you in your victory that you impose your will on opponents, striking terror and shame into their souls. So firm is the swing of your blade that your foe's weapon shatters, just like so many conquered skulls under the hobnails of goblin boots.

Make a single melee attack roll against your target. On a successful hit, deal damage as normal, and your target must make a Reflex save (DC 13 + your Strength modifier). On a failed save, you may choose a single natural or manufactured weapon that the target possesses. That weapon takes a penalty to damage equal to its base hardness (not counting magical bonuses) plus any enhancement bonus your weapon may possess. If the weapon struck is a natural weapon, the base damage penalty incurred is instead equal to the creature's natural armor bonus to AC or 5, whichever is higher.

Should the owner wish to repair their weapon, they may take a full-round action to return it to its normal state. Multiple uses of this maneuver may target different weapons, but the penalty to damage does not stack with itself.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesIron Heart