Vampire Lord (3.5e Class)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Vampire Lord allows you to play as a vampire from first level.
{{{length}}}0
Other
Full
?UNIQ6fed67c940fc4507-item-21--QINU?
Vampire Lord
<-general description->.
Making a Vampire Lord
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: Physical stats are important, but high charisma and wisdom can help.
Races: Only humanoids and monstrous humanoids can become a Vampire Lord.
Alignment: Any Evil
Starting Gold: 4d10×10 gp
Starting Age: As rogue. Even a ten year old human can become a Vampire Lord.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +0 | +2 | +2 | Resistances, Spider Climb, Bonus Feats, Blood Drain, Energy Drain | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +0 | +3 | +3 | ?UNIQ6fed67c940fc4507-item-22--QINU? | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +1 | +3 | +3 | ?UNIQ6fed67c940fc4507-item-23--QINU? | ||||||||||||||||||||||||||||||||||||
4th | +4 | +1 | +4 | +4 | ?UNIQ6fed67c940fc4507-item-24--QINU? | ||||||||||||||||||||||||||||||||||||
5th | +5 | +1 | +4 | +4 | ?UNIQ6fed67c940fc4507-item-25--QINU? | ||||||||||||||||||||||||||||||||||||
6th | +6/+1 | +2 | +5 | +5 | ?UNIQ6fed67c940fc4507-item-26--QINU? | ||||||||||||||||||||||||||||||||||||
7th | +7/+2 | +2 | +5 | +5 | ?UNIQ6fed67c940fc4507-item-27--QINU? | ||||||||||||||||||||||||||||||||||||
8th | +8/+3 | +2 | +6 | +6 | ?UNIQ6fed67c940fc4507-item-28--QINU? | ||||||||||||||||||||||||||||||||||||
9th | +9/+4 | +3 | +6 | +6 | ?UNIQ6fed67c940fc4507-item-29--QINU? | ||||||||||||||||||||||||||||||||||||
10th | +10/+5 | +3 | +7 | +7 | ?UNIQ6fed67c940fc4507-item-30--QINU? | ||||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +3 | +7 | +7 | ?UNIQ6fed67c940fc4507-item-31--QINU? | ||||||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +4 | +8 | +8 | ?UNIQ6fed67c940fc4507-item-32--QINU? | ||||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +4 | +8 | +8 | ?UNIQ6fed67c940fc4507-item-33--QINU? | ||||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +4 | +9 | +9 | ?UNIQ6fed67c940fc4507-item-34--QINU? | ||||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +5 | +9 | +9 | ?UNIQ6fed67c940fc4507-item-35--QINU? | ||||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +5 | +10 | +10 | ?UNIQ6fed67c940fc4507-item-36--QINU? | ||||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +5 | +10 | +10 | ?UNIQ6fed67c940fc4507-item-37--QINU? | ||||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +6 | +11 | +11 | ?UNIQ6fed67c940fc4507-item-38--QINU? | ||||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +6 | +11 | +11 | ?UNIQ6fed67c940fc4507-item-39--QINU? | ||||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +6 | +12 | +12 | ?UNIQ6fed67c940fc4507-item-40--QINU? | ||||||||||||||||||||||||||||||||||||
Class Skills (8 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Vampire Lord.
Weapon and Armor Proficiency: A Vampire Lord is proficient with all weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Blood Drain (Ex): A Vampire Lord can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, inflicting 1d4 points of permanent Constitution drain each round the pin is maintained.
Spider Climb (Ex): A Vampire Lord can climb sheer surfaces as though with a spider climb spell.
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
Energy Drain (Su): Living creatures hit by a Vampire Lord's slam attack suffer 1 negative level. At eighth level and every fourth level after that negative levels bestowed increase by one.
Bonus Feats:
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-Vampire Lord
If a Vampire Lord somehow manages to break free from the curse of vampirism, he exchanges all of his Vampire Lord levels with another class.
Epic Vampire Lord
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
?UNIQ6fed67c940fc4507-item-42--QINU? ?UNIQ6fed67c940fc4507-item-43--QINU? ?UNIQ6fed67c940fc4507-item-44--QINU? ?UNIQ6fed67c940fc4507-item-45--QINU? ?UNIQ6fed67c940fc4507-item-46--QINU?
Back to Main Page → 3.5e Homebrew → Classes → Base Classes