Elidon (5e)
5th edition Varied
TWBtW, SRD5
Elidon (Individual) [1]
Lineage: Unicorn, Flying Unicorn
Gender: Male
Class:
CR: 5, 1/8 ()
Alignment: Lawful Good, Unaligned
Affiliations: Hourglass Coven, Skabatha Nightshade, Lamorna
Tags: Celestial, Construct, Flying Rocking Horse, Unicorn
A unicorn named Elidon, who was captured, had his horn stolen, and transformed into a rocking horse by the Hourglass Coven.
Unicorn Form
Elidon (Individual) [1] [2] [3] [4] | ||||||||||||
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Large Celestial (Unicorns), Lawful Good | ||||||||||||
Armor Class: 12 | ||||||||||||
Hit Points: 67 (9d10+18) | ||||||||||||
Speed: 50 ft. | ||||||||||||
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Skills: Perception +2 | ||||||||||||
Damage Immunity: poison | ||||||||||||
Condition Immunity: charmed, paralyzed, poisoned | ||||||||||||
Senses: darkvision 60 ft., passive Perception 13 | ||||||||||||
Languages: Celestial, Elvish, Sylvan, telepathy 60 ft. | ||||||||||||
Habitat: Forest | ||||||||||||
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesCharge. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects. ActionsMultiattack. The unicorn makes two attacks: one with its hooves and one with its horn. Legendary ActionsThe celestial can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The celestial regains spent legendary actions at the start of its turn. |
Flying Rocking Horse Form
Elidon (Individual) [1] | ||||||||||||
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Medium Construct, Unaligned | ||||||||||||
Armor Class: 15 (natural armor) | ||||||||||||
Hit Points: 22 (4d8+4) | ||||||||||||
Speed: 0 ft., flying 40 ft. (only while mounted, hover | ||||||||||||
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Damage Immunity: poison, psychic | ||||||||||||
Condition Immunity: blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned | ||||||||||||
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 6 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesFalse Appearance. [6] If the rocking horse is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the rocking horse move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the rocking horse is animate. ActionsHead Butt. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage. |
Found in Adventures
Sources and Notes
- ↑ 1.0 1.1 1.2 Stacey Allan, Will Doyle, Ari Levitch, Christopher Perkins (21 September 2021). The Wild Beyond the Witchlight. (5e 2014) Wizards of the Coast. ISBN 0786967277. p. 6, 99, 111-113, 121-122. Licensed: © Wizards of the Coast. Cite error: Invalid
<ref>
tag; name "twbtw" defined multiple times with different content - ↑ The statblock is the Unicorn from the SRD5 (licensed: OGL & CC-BY) (also published in Monster Manual (5e) p.293-294)
- ↑ Note: Habitat is not part of the SRD5.
- ↑ habitat - Dungeon Master's Guide (5e) p.302-305
- ↑ Note: Spell not described on this wiki
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
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