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:I invite you to calculate the % of damage reduced by the current DR by a CR 15ish dragon hitting on all of its attacks, assuming average damage on each attack. I think you'd be surprised just by how much it goes down. And having a PC that requires very specific things to counter is a mark of VH-level territory, and puts an onus on the DM to make the player feel bad ("You suddenly face nothing but silver-wielding, silver-toothed, silver-clawed monsters! Or all abilities that target you will be energy-based damage! Enjoy your lack of class ability now!") I have absolutely no goodwill towards "the DM can fix it by building encounters correctly" for homebrew. It just makes more work for the DM, and makes either the DM feel sad (they can't damage a target well), makes other players feel sad (monster damage had to be ramped up in order to deal with higher DR, and they suffer for it), or the player sad (DM uses the counter, suddenly you lack that class ability. And yes, either straight DR 10 or 1/2 character level (the former probably better) would work much better IMO. : But again, you have only ONE example of a Mogeko King/Snatcher/Whatever, and it's a boss-ish monster from what I understand. Why is this not a monster rather than a PC class? Should PCs become this? Or even multiple PCs, if for example, one is a Sorcerer and the other a Ranger? --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 00:25, 6 November 2015 (UTC)