9,700
edits
Changes
Adding, pruning, and tweaking tables to complete the prestige class conversion (though I still need to find a way to work entry class advancement in the main table)
|adopter=
|date_adopted=
|status=Just startedMost essential class features in place;<br/>currently collecting invocations
|editing=
|balance=Very High
|summary=A person infused with the power of [[Art Flow (3.5e Location)|the Art Flow]], gifted with phenomenal creative power and outrageous durability. Just stay away from water.
|length=10
|minlevel=8
|bab=Poor
|fort=Good
Only those who already possess considerable artistic talent can even hope to tap into the Art Flow, but those who do tap into it are gifted with many fantastic abilities, including flight, regeneration, and the capacity to make almost anything through sheer force of will and the energy of the Art Flow. They can also harness the energy of the Art Flow in combat to gradually reduce their foes to statues. However, they are so heavily reliant on their powers that they can't use weapons or armor very well, and they don't exactly have the greatest of aim. Furthermore, their powers are hindered by cold, and completely shut down by water or ice. A foe who can exploit an Art Flow user's weaknesses can incapacitate them easily.
'''Abilities:''' [[SRD:Charisma|Charisma]] is the most important ability for this class, as it governs its [[#Invocations|invocations]]. [[SRD:Dexterity|Dexterity]] and [[Constitution]] are, as always, important for [[Armor Class]] and [[hit points]], respectively, though not as much as you’d expect, given that [[#Regeneration|regeneration]] is one of its the Art Flow User's major features (though some of their other functions, like skills, ranged attack rolls, and Reflex/Fortitude saves, could easily make or break Art Flow Users, since their base attack bonus is poor and [[Special:SearchByProperty/Descriptor/Death|instant kills]] have an annoying tendency to bypass regeneration). [[Intelligence]] isn’t very important for the Art Flow User in and of itself, but it does help prospective candidates meet the prerequisites as soon as possible if their base class’s skill points don’t make the cut. Wisdom helps with Will saves but is otherwise unimportant, and Strength likewise doesn’t amount to much unless the Art Flow User enjoys creating weapons and then personally using them.
'''Races:''' <-Description of relative likelihood of various races to join this class.->.
'''Alignment:''' Any.
{| class="d20 dragon monstats"
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
|-
! Skills:
| 11 ranks in any 4 of the following skills: Balance, Bluff, Craft (any), Disguise, Forgery, Perform (any), Profession (any), Tumble. At least 2 of those skills must be a Craft, Perform, or Profession skill.
|-
! Feats:
| Any item creation feat.
|-
! Spellcasting:
| Ability to cast 3rd-level bard spells (if using [[SRD:Bard#Bardic Music|bardic music]] or [[Minstrel (3.5e Class)#Virtuous Performance|virtuous performances]] to qualify).
|-
! Special:
| Must be able to use one of the following: [[SRD:Bard#Bardic Music|bardic music]], [[Minstrel (3.5e Class)#Virtuous Performance|virtuous performances]], [[Painter (3.5e Class)#Art Pieces|Art Pieces]], or [[Viewtiful Warrior (3.5e Class)#VFX|VFX]]. If qualifying via bardic music or virtuous performances, see "Spellcasting". If qualifying via Art Pieces, must know at least one masterpiece. If qualifying via VFX, must know [[#VFX Zoom|VFX Zoom]].
|}
{| class="zebra d20"
|-
|1st||class="left" | +0 || +2 || +2 || +2
| class="left" | [[#Paint Shot|<i>''Paint Shot</i>'' (1 Strength damage, 1 Dexterity damage, 1 Constitution damage)]], [[#Regeneration|Regeneration]], [[#Flight|Flight (10 20 ft., clumsypoor)]], [[#Invocations|Invocations (Least)]] || 1
|-
|2nd||class="left" | +1 || +3 || +3 || +3
| class="left" | [[#Flight|Flight (15 25 ft.)]] || 2
|-
|3rd||class="left" | +1 || +3 || +3 || +3
| class="left" | <-any class features gained at this level-> [[#Paint Shot|''Paint Shot'' (1 Strength damage, 2 Dexterity damage, 1 Constitution damage)]], [[#Rapid Healing|Rapid healing 1/hour]], [[#Flight|Flight (average)]] || 3
|-
|4th||class="left" | +2 || +4 || +4 || +4
| class="left" | [[#Paint Shot|''Paint Shot'' (1 Strength damage, 2 Dexterity damage, 2 Constitution damage)]], [[#Flight|Flight (20 30 ft.)]], [[#Rapid HealingInvocations|Rapid healing 1/hourInvocations (Lesser)]] || 34
|-
|5th||class="left" | +2 || +4 || +4 || +4
| class="left" | [[#FlightPaint Shot|Flight ''Paint Shot'' (poor2 Strength damage, 2 Dexterity damage, 2 Constitution damage)]] || 45
|-
|6th||class="left" | +3 || +5 || +5 || +5
| class="left" | [[#Rapid Healing|Rapid healing 2/hour]], [[#Flight|Flight (25 35 ft., average)]] || 46
|-
|7th||class="left" | +3 || +5 || +5 || +5
| class="left" | [[#Invocations|Invocations (LesserGreater)]] || 57
|-
|8th||class="left" | +4 || +6 || +6 || +6
| class="left" | [[#FlightPaint Shot|Flight ''Paint Shot'' (30 ft.2 Strength damage, 3 Dexterity damage, 2 Constitution damage)]], [[#Rapid HealingFlight|Rapid healing 2/hourFlight (40 ft.)]] || 58
|-
|9th||class="left" | +4 || +6 || +6 || +6
| class="left" | <-any class features gained at this level-> [[#Paint Shot|''Paint Shot'' (2 Strength damage, 3 Dexterity damage, 3 Constitution damage)]], [[#Rapid Healing| 6Rapid healing 3/hour]], [[#Flight|Flight (perfect)]] || 9
|-
|10th||class="left" | +5 || +7 || +7 || +7
| class="left" | [[#FlightPaint Shot|Flight ''Paint Shot'' (35 ft.3 Strength damage, average)]] || 6|-|11th||class="left" | +5 || +7 || +7 || +7| class="left" | <-any class features gained at this level-> || 7|-|12th||class="left" | +6/+1 || +8 || +8 || +8| class="left" | [[#Flight|Flight (40 ft.)]]3 Dexterity damage, [[#Rapid Healing|Rapid healing 3/hour]] || 7|-|13th||class="left" | +6/+1 || +8 || +8 || +8| class="left" | [[#Invocations|Invocations (GreaterConstitution damage)]] || 8|-|14th||class="left" | +7/+2 || +9 || +9 || +9| class="left" | , [[#Flight|Flight (45 ft.)]] || 8|-|15th||class="left" | +7/+2 || +9 || +9 || +9| class="left" | [[#Flight|Flight (good)]] || 9|-|16th||class="left" | +8/+3 || +10 || +10 || +10| class="left" | [[#Flight|Flight (50 ft.)]], [[#Rapid Healing|Rapid healing 4/hour]] || 9|-|17th||class="left" | +8/+3 || +10 || +10 || +10| class="left" | <-any class features gained at this level-> || 10|-|18th||class="left" | +9/+4 || +11 || +11 || +11| class="left" | [[#Flight|Flight (55 ft.)]] || 10|-|19th||class="left" | +9/+4 || +11 || +11 || +11| class="left" | [[#Invocations|Invocations (FinalMaster)]] || 11|-|20th||class="left" | +10/+5 || +12 || +12 || +12| class="left" | [[#Flight|Flight (60 ft., perfect)]], [[#Rapid Healing|Rapid healing 5/hour]] || 11
|- class="noalt"
| colspan="42" class="skill" |
Although the Art Flow User uses spell-like abilities, they are affected by [[SRD:Arcane Spell Failure Chance|arcane spell failure]] if wearing anything more than clothing. An Art Flow User wearing any armor or using a shield incurs a chance of arcane spell failure. A [[SRD:Multiclass Characters|multiclass]] Art Flow User still incurs the normal [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] for arcane spells received from other [[SRD:Classes|classes]].
<b>{{Anchor|Entry Class Advancement}}:</b> A prospective Art Flow User must develop a degree of artistic talent before [[Art Flow (3.5e Location)|the dimension of art ]] even recognizes him or her. This talent can take many forms, such as [[Painter (3.5e Class)|painting]], sculpting, [[SRD:Bard|music]], acting, dancing, or even [[Viewtiful Warrior (3.5e Class)|sheer showmanship]], and whatever it is, delving into the secrets of the Art Flow will help to develop that talent, though not quite as much as focusing on the talent itself.
A [[Painter (3.5e Class)|Painter]] who takes levels in Art Flow User gets to apply all Art Flow User levels that are not multiples of 4 towards the effectiveness of his/her [[Painter (3.5e Class)#Sketch|sketches]] and [[Painter (3.5e Class)#Art Pieces|Art Pieces]] and development of new [[Painter (3.5e Class)#Paintings|paintings]] and [[Painter (3.5e Class)#Masterpieces|masterpieces]], but not to any other features of the Painter class (which is okay, since there aren’t any).
A [[Viewtiful Warrior (3.5e Class)|Viewtiful Warrior]] who takes levels in Art Flow User gets to apply odd-numbered Art Flow User levels towards the dodge bonus of [[Viewtiful Warrior (3.5e Class)#Viewtiful Dodge|Viewtiful Dodge]], the size of his or her VFX pool (specifically following the Viewtiful Warrior’s progression), his or her VFX recharge rate (also specifically following the Viewtiful Warrior’s progression), and formulaic level-dependent variables of VFX powers (such as the speed bonus of [[Viewtiful Warrior (3.5e Class)#VFX Mach Speed|VFX Mach Speed]]), but not to any other Viewtiful Warrior class features (like [[Viewtiful Warrior (3.5e Class)#Unarmed Mastery|unarmed strikes]], [[Viewtiful Warrior (3.5e Class)#Stunning Fist|Stunning]] [[SRD:Stunning Fist|Stunning Fist]], or [[Ukemi (3.5e Feat)|Ukemi]]). Art Flow User levels also don’t contribute to the development of new VFX powers or new or advanced features of existing VFX powers (such as [[Viewtiful Warrior (3.5e Class)#VFX Slow|VFX Slow]] slowdown, [[Viewtiful Warrior (3.5e Class)#VFX Mach Speed|Mach Speed]] clones, or [[Viewtiful Warrior (3.5e Class)#VFX Replay|Replay]] critical hits). (There are some who consider [[Viewtiful Warrior (3.5e Class)#VFX|VFX]] a way to tap into the Art Flow, even though VFX empirically has more in common with psionic powers and Viewtiful Warriors who don’t awaken to the Art Flow are hurt just as badly by it as anyone else.) {{underbar|That’s pretty weaksauce!|The Viewtiful Warrior only gets to be an entryway class for the Art Flow User at all because [[Viewtiful Warrior (3.5e Class)#VFX|VFX]] is explicitly based on common movie-making cinematic tricks, such as slow motion, fast-forward, repeat cuts, and zooming in. Movies do qualify as a form of art, so VFX has enough of a connection to the Art Flow that excluding it didn’t seem logical. That said, the connection is tenuous enough (and [[Talk:Viewtiful Warrior (3.5e Class)#Ratings|the Viewtiful Warrior is so borderline-overpowered on its own]]) that it was necessary to make the power boost of a Viewtiful Warrior becoming an Art Flow User as horizontal as possible, within the realm of sensibility. Hence, the Art Flow can bestow some extra VFX, make it recharge a little faster, and make the abilities a little stronger (and of course, being able to fly is enough of an agility boost that I could justify advancing the progression of Viewtiful Dodge as well), but doing anything more would just be too much. VFX isn’t the point of the Art Flow or those who tap into it, it’s more of a fringe territory, and I wanted the mechanics to reflect this.}}
'''''{{Anchor|Paint Shot}}'' {{Sp}}:''' As a standard action, an Art Flow User can launch an orb of raw essence from the Art Flow (an energy that greatly resembles paint) which deals 1d6 damage per [[SRD:Caster Level|caster level]] as a ranged touch attack (its caster level is equal to the Art Flow User's class level). In addition to the damage, a ''paint shot'' seeps into the skin of its victim, which is... not good for them in the slightest; it is [[SRD:Poison|poisonous]], dealing 1 [[Strength]], 1 [[Dexterity]], and 1 [[Constitution]] [[SRD:Ability Score Loss#Ability Damage|damage]] unless the victim succeeds on a [[Fortitude]] save (save [[DC]] is [[Charisma]]-based). Since the essence of the Art Flow is poisonous, a creature that fails its Fortitude save is poisoned and must make another Fortitude save 1 minute later or take the same ability damage again. A creature killed by ''paint shot'' (including if its [[Strength]], [[Dexterity]], or [[Constitution]] is reduced to 0) becomes a terrifyingly "realistic" statue, as if affected by ''[[SRD:Flesh to Stone|flesh to stone]]'' (except that they do not actually [[SRD:Petrified|turn to stone]] – they are simply chemically and supernaturally mummified, and indeed, while [[SRD:Stone to Flesh|''stone to flesh'']] is unable to restore a creature who has succumbed to such a fate, any form of revival, including [[SRD:Raise Dead|''raise dead'']], works normally, clearing the Art Flow from the subject's system). The Art Flow is a supernatural poison, so resistance or immunity to mundane poisons is useless against it. Unlike an [[#Invocations|artistic essence]], if an Art Flow User strikes a creature with multiple ''paint shots'' in a round, that creature has to make a separate Fortitude save for each one (and a separate secondary save for each primary save it fails). [[SRD:Spell Resistance|Spell resistance]] applies to each shot separately. Creatures with the <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Water|Water]]<nowiki>]</nowiki> or <nowiki>[</nowiki>[[Special:SearchByProperty/Subtype/Cold|Cold]]<nowiki>]</nowiki> subtype take half damage from a ''paint shot'', gain a +4 bonus to their Fortitude saves against it, and gain a +6 bonus to their spell resistance against it if they have spell resistance. Creatures that have both the [Water] and [Cold] subtypes or are composed entirely of water or ice, such as [[SRD:Water Elemental|water elementals]], take only ⅓ of the damage from a ''paint shot'', gain a +8 bonus to their spell resistance against it (if they have spell resistance), and cannot be poisoned by it at all, even if such a creature is not already immune to poison, nor will it be pseudo-petrified if killed by the ''paint shot''. Creatures that have both the [Water] and [Cold] subtypes ''and'' are composed entirely of water or ice take only ¼ of the damage from a ''paint shot'', gain a +10 bonus to their spell resistance against it (if they have spell resistance), and cannot be poisoned by it at all, even if such a creature is not already immune to poison, nor will it be pseudo-petrified if killed by the ''paint shot''. Art Flow Users also cannot be poisoned or pseudo-petrified by a ''paint shot'', and take half damage from it. An Art Flow User can use <i>Paint Shot</i> if he or she is soaked or immersed in water, encased in ice, or enveloped in steam up to at least his or her waist, but its damage is cut in half (which stacks with any scenarios described above which cut the damage) and its save DC is reduced by 4; it doesn’t regain full strength until the Art Flow User is completely dry. ''Paint Shot'' counts as ''eldritch blast'' for the purpose of prerequisites.
Unlike some spell-like abilities, a ''paint shot'' has a spell level. A ''paint shot''<nowiki>'</nowiki>s spell level is equal to the Art Flow User's class level (minimum 1st, maximum 9th), the spell level of the artistic shape applied to the shot (if any), or the spell level of the artistic essence applied to the shot (if any), whichever is highest.
As an Art Flow User gains levels, the concentration of energy from the Art Flow within his or her <i>''paint shot</i> '' increases, making the ability damage more severe. At 3rd, 8th, 13th, and every 5 levels afterwards, the Dexterity damage (both primary and secondary) increases by 1. At 4th, 9th, 14th, and every 5 levels afterward, the Constitution damage (both primary and secondary) increases by 1. At 5th, 10th, 15th, and every 5 levels afterwards, the Strength damage (both primary and secondary) increases by 1.
'''{{Anchor|Regeneration}} {{Su}}:''' The Art Flow continuously refreshes, rejuvenates, and repairs the body of an Art Flow User. An Art Flow user has [[SRD:Regeneration|regeneration]] equal to his or her class level; this regeneration is bypassed by [[Special:SearchByProperty/Descriptor/Water|water]] and [[Special:SearchByProperty/Descriptor/Cold|cold]] damage, and suppressed entirely if the Art Flow user is soaked or immersed in water, encased in ice, or enveloped in steam up to at least his or her waist. Regeneration suppressed in this way does not resume until the Art Flow User is completely dry, and all damage taken until regeneration resumes is lethal if it would ordinarily be lethal.
*<b>'''{{Anchor|Rapid Healing}} {{Su}}:</b> ''' An experienced Art Flow User can eventually shrug off even those blows that could actually threaten his or her life. A 3rd-level Art Flow User gains [[Rapid Healing (3.5e Creature Ability)|rapid healing]] 1/hour. This increases by 1 for every 3 levels after 3rd (rapid healing 2/hour at level 6, rapid healing 3/hour at level 9, etc.). The Art Flow User’s rapid healing is suppressed if the Art Flow User is soaked or immersed in water, encased in ice, or enveloped in steam up to at least his or her waist; if suppressed in this way, it does not resume until the Art Flow User is completely dry. An Art Flow User's rapid healing ignores nonlethal damage unless the Art Flow User has sustained no lethal damage
'''{{Anchor|Flight}} {{Su}}:''' Art Flow Users are empowered to [[SRD:Fly|fly]] by the dimension's artistic energy. They can fly as soon as they awaken to the power, but it does take experience in order to fly '''well'''. A 1st-level Art Flow User has a fly speed of 20 feet and poor maneuverability. Fly speed improves by 5 feet at 2nd level and every 2nd level thereafter. Maneuverability improves by 1 grade at 3rd level and every 3 levels thereafter (up to perfect at 9th). An Art Flow User is unable to fly if soaked, immersed in water, encased in ice, or enveloped in steam up to at least his or her waist, and does not regain the ability to fly until completely dry. (This means that flying out of a lake is not an option – an Art Flow User knocked into a body of water has to swim out the hard way. (And I do mean '''the hard way''' – [[SRD:Swim Skill|Swim]] is ''not'' a class skill for an Art Flow User! Have fun [[SRD:Environment#Drowning|drowning]]!))
'''{{Anchor|Invocations}}:''' An Art Flow User receives learns several spell-like abilities identical in nature to the warlock's<ref name="ca">[[Publication:Complete Arcane|Complete Arcane]]</ref> invocations. He or she may use these invocations at will, though (s)he must still pay any relevant gold and experience costs, and they are affected by [[SRD:Arcane Spell Failure Chance|arcane spell failure]] in any armor and with shields. Invocations do not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]] unless otherwise noted. Invocations come in three types: artistic shapes, which alter the shape and spread of his/her [[#Paint Shot|''paint shot'']] class feature; artistic essences, which augment his/her [[#Paint Shot|''paint shot'']] class feature with a rider effect; and invocations, which duplicate spells or have other, sometimes long-standing effects. An Art Flow User is unable to cast invocations if soaked, immersed in water, encased in ice, or enveloped in steam up to at least his or her waist (though some invocations can be cast in such a state, which will be noted in the description), and does not regain the ability to cast invocations until completely dry.
At 1st level, (s)he can select one invocation known, and an additional invocation at each level. At first, (s)he may only select from least invocations. At level 4, (s)he may select from least or lesser invocations. At level 7, (s)he may select from least, lesser, or greater invocations. Finally, at level 10 and beyond, (s)he may select from least, lesser, greater, or master invocations. At every even level, (s)he may choose to switch out one of his/her invocations known for another, so long as the invocation swapped is the same or lower level invocation as the original. (S)he may only swap out one invocation at each even level. Any saving throws are [[Charisma]]-based. Artistic essences which force a save against an effect only need one save each round, regardless of how many times you hit. Art Flow Users choose their invocations from the following list<sup>1</sup>.
! Level !! Special
|-
| 11th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->[[#Invocations|+1 Invocations Known]]
|-
| 12th || class="left" | [[#Flight|Flight (65 50 ft.)]], [[#Rapid Healing|Rapid healing (4/hour)]], [[#Invocations|+1 Invocations Known]]
|-
| 13th || class="left" | <-any improvements to class features gained at this level[[#Paint Shot|''Paint Shot'' (3 Strength damage, including any bonus feats->4 Dexterity damage, 3 Constitution damage)]], [[#Invocations|+1 Invocations Known]]
|-
| 14th || class="left" | [[#FlightPaint Shot|Flight ''Paint Shot'' (70 ft.3 Strength damage, 4 Dexterity damage, 4 Constitution damage)]], [[#Rapid HealingFlight|Rapid healing Flight (6/hour55 ft.)]]
|-
| 15th || class="left" | [[#Paint Shot|''Paint Shot'' (4 Strength damage, 4 Dexterity damage, 4 Constitution damage)]], [[#Rapid Healing|Rapid healing (5/hour)]], [[#Invocations|+1 Invocations Known]], Bonus feat
|-
| 16th || class="left" | [[#Flight|Flight (75 60 ft.)]]
|-
| 17th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->[[#Invocations|+1 Invocations Known]]
|-
| 18th || class="left" | [[#Paint Shot|''Paint Shot'' (4 Strength damage, 5 Dexterity damage, 4 Constitution damage)]], [[#Flight|Flight (80 65 ft.)]], [[#Rapid Healing|Rapid healing (76/hour)]]
|-
| 19th || class="left" | <-any improvements to class features gained at this level[[#Paint Shot|''Paint Shot'' (4 Strength damage, including any bonus feats->5 Dexterity damage, 5 Constitution damage)]], [[#Invocations|+1 Invocations Known]]
|-
| 20th || class="left" | [[#Paint Shot|''Paint Shot'' (5 Strength damage, 5 Dexterity damage, 5 Constitution damage)]], [[#Flight|Flight (85 70 ft.)]], Bonus feat
|- class="noalt"
| colspan="42" class="skill" |
6 + [[SRD:Intelligence|Int]] modifier skill points per level.
|}
'''[[#Paint Shot|''Paint Shot'']]:''' The caster level of ''paint shot'' continues to equal the Art Flow User's class level. Ability damage continues to increase in 5-level increments in the pattern of Dexterity, Constitution, Strength. (Dexterity damage improves at level 13, 18, and so on. Constitution damage improves at level 14, 19, and so on. Strength damage improves at level 15, 20, and so on.)
'''[[#Flight|Flight]]:''' The Art Flow User’s [[SRD:Fly|fly]] speed continues to improve by 5 feet for every 2 levels after 10th.
'''[[#Rapid Healing|Rapid Healing]]:''' The Art Flow User’s [[Rapid Healing (3.5e Creature Ability)|rapid healing]] continues to improve by 1 for every 3 levels after 9th.
'''{{Anchor|Bonus Feats}}:''' The epic Art Flow User gains a bonus feat (selected from the list of epic Art Flow User bonus feats) every 5 levels after 20th. The Art Flow User may select an item creation feat in place of a bonus feat.
====Playing an Art Flow User====
'''Religion:''' <-Description of how this class typically (but not exclusively) approaches religion, including likely portfolios it would Art Flow Users tend to worship.->gods who patronize the arts.
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes.->.
'''Combat:''' <The Art Flow User is a great example of a Gradual Grinder. Its offensive abilities have a hard time measuring up with other invocation-Typical role in combatwielding classes, just by virtue of having 10 fewer levels to work with.->However, the poison damage from multiple ''paint shots'' can add up very easily, particularly if augmented with invocations, and strip the Art Flow User's enemies of the ability to fight with any degree of competence over time, until an ability score hits 0 and they're killed outright. Against foes who are immune to supernatural poisons, or who have the [Water] or [Cold] subtypes, an Art Flow User has a ''much'' harder time, and would probably be best off hiding behind his/her party members and creating minions to serve as distractions and/or extra firepower.
'''Advancement:''' <Like most other invocation-Typical users, Eldritch Weaver is a solid advancement options for characters with this option, though its utility is sharply limited by how late in the game it even becomes possible to be an Art Flow User; if you aren't going to continue into the epic levels (and, to some extent, even if you are), you have to focus on one class. Include desirable multiclass options.->to the detriment of the other.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
<-Where characters of this class fit in a d20 world.->
'''Daily Life:''' <-day in Art Flow Users spend much of their time drawing forth the life Art Flow's energy to create works of a character of this class->art. Those who focus on the physical arts are always busy building their next masterpiece, seeking ways to make their works ever more aesthetically pleasing. Those who focus on the performance arts tend to constantly be on the lookout for tropes, costumes, and other theatrical devices to make each performance even more dazzling and wonderful than the one before it.
'''Notables:''' The Rounds and Stuffners are two prominent families of Art Flow Users, the former consisting primarily of actors and the latter consisting primarily of painters and sculptors. However, the Stuffners have been overshadowed by the Rounds, and have taken it rather poorly, to the point where the Stuffners have regularly tried to outright slaughter the Rounds. One of the latest scions of the Stuffner line, Bill Stuffner, would love to bury the hatchet and coexist with the Rounds, and even goes out of his way to protect them (and other Art Flow Users in general), as he believes that an artist must achieve greatness on his or her own merits rather than the elimination of competitors, and firmly believes that the greatest artist deserves the greatest glory. Sadly, Bill Stuffner also has a penchant for abducting and murdering beautiful young women to [http://tvtropes.org/pmwiki/pmwiki.php/Main/WaxMuseumMorgue "transform their lives into art"]. Bill's father, Donald, and his brother, Jonathan, sadly are much more closed-minded and continue their efforts to exterminate the Round lineage, though they also are far less prone to the whole "insane taxidermy" thing.