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Only those who already possess considerable artistic talent can even hope to tap into the Art Flow, but those who do tap into it are gifted with many fantastic abilities, including flight, regeneration, and the capacity to make almost anything through sheer force of will and the energy of the Art Flow. They can also harness the energy of the Art Flow in combat to gradually reduce their foes to statues. However, they are so heavily reliant on their powers that they can't use weapons or armor very well, and they don't exactly have the greatest of aim. Furthermore, their powers are hindered by cold, and completely shut down by water or ice. A foe who can exploit an Art Flow user's weaknesses can incapacitate them easily.
'''Abilities:''' [[SRD:Charisma|Charisma]] is the most important ability for this class, as it governs its [[#Invocations|invocations]]. [[SRD:Dexterity|Dexterity]] and [[SRD:Constitution|Constitution]] are, as always, important for [[Armor Class]] and hit points, respectively, though not as much as you’d expect, given that [[#Regeneration|regeneration]] is one of the Art Flow User's major features (though some of their other functions, like skills, ranged attack rolls, and Reflex/Fortitude saves, could easily make or break Art Flow Users, since their base attack bonus is poor and [[Special:SearchByProperty/Descriptor/Death|instant kills]] have an annoying tendency to bypass regeneration). [[SRD:Intelligence|Intelligence]] isn’t very important for the Art Flow User in and of itself, but it does help prospective candidates meet the prerequisites as soon as possible if their base class’s skill points don’t make the cut. [[SRD:Wisdom|Wisdom ]] helps with Will saves but is otherwise unimportant, and [[SRD:Strength |Strength]] likewise doesn’t amount to much unless the Art Flow User enjoys creating weapons and then personally using them.
'''Races:''' <-Description A sentient being either has the ability to tap into the Art Flow or they don't. Race is mostly irrelevant. Those who become Art Flow Users already had a strong interest (and a great degree of relative likelihood skill and competence) in the arts, so cultural background doesn't matter much easier. That said, the strengths and weaknesses of various each race do mean some races are a bit more likely to join this class.->become Art Flow Users or are a bit better at handling the power.
'''Alignment:''' Any.
|-
! Special:
| Must be able to use one of the following: [[SRD:Bard#Bardic Music|bardic music]], [[Minstrel (3.5e Class)#Virtuous Performance|virtuous performances]], [[Painter (3.5e Class)#Art Pieces|Art Pieces]], or [[Viewtiful Warrior (3.5e Class)#VFX|VFX]]. If qualifying via bardic music or virtuous performances, see "Spellcasting". If qualifying via Art Pieces, must know at least one [[Painter (3.5e Class)#Masterpieces|masterpiece]]. If qualifying via VFX, must know [[#VFX Zoom|VFX Zoom]].
|}
''Epic Art Flow User Bonus Feat List:'' <-list of bonus epic feats->.
===Campaign Information===
====Playing an Art Flow User====
'''Religion:''' Art Flow Users tend to worship gods who patronize the arts.
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'''Combat:''' The Art Flow User is a great example of a Gradual Grinder. Its offensive abilities have a hard time measuring up with other invocation-wielding classes, just by virtue of having 10 fewer levels to work with. However, the poison damage from multiple ''paint shots'' can add up very easily, particularly if augmented with invocations, and strip the Art Flow User's enemies of the ability to fight with any degree of competence over time, until an ability score hits 0 and they're killed outright. Meanwhile, the Art Flow User's regeneration makes them outrageously difficult to kill all by itself, and depending on their invocations, they can use their powers to block attacks. Against foes who are immune to supernatural poisons, or who have the [Water] or [Cold] subtypes, an Art Flow User has a ''much'' harder time, and would probably be best off hiding behind his/her party members and creating minions to serve as distractions and/or extra firepower.
'''Advancement:''' Like most other invocation-users, [[Eldritch Weaver (3.5e Prestige Class)|Eldritch Weaver]] is a solid advancement option, though its utility is sharply limited by how late in the game it even becomes possible to be an Art Flow User; if you aren't going to continue into the epic levels (and, to some extent, even if you are), you have to focus on one class to the detriment of the other. REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
====Art Flow Users in the World====
{{quote|How many times do I have to tell you – murder is '''''not''''' art!!!!|orig=Luigifan, human dungeon master|src=losing his patience with Bill Stuffner for the umpteenth time}}
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'''Daily Life:''' Art Flow Users spend much of their time drawing forth the Art Flow's energy to create works of art. Those who focus on the physical arts are always busy building their next masterpiece, seeking ways to make their works ever more aesthetically pleasing. Those who focus on the performance arts tend to constantly be on the lookout for tropes, costumes, and other theatrical devices to make each performance even more dazzling and wonderful than the one before it.
'''Notables:''' The Rounds and Stuffners are two prominent families of Art Flow Users, the former consisting primarily of actors and the latter consisting primarily of painters and sculptors. However, the Stuffners have been overshadowed by the Rounds, and have taken it rather poorly, to the point where the Stuffners have regularly tried to outright slaughter the Rounds. One of the latest scions of the Stuffner line, Bill Stuffner, would love to bury the hatchet and coexist with the Rounds, and even goes out of his way to protect them (and other Art Flow Users in general), as he believes that an artist must achieve greatness on his or her own merits rather than the elimination of competitors, and firmly believes that the greatest artist deserves the greatest glory. Sadly, Bill Stuffner also has a penchant for abducting and murdering beautiful young women to [http://tvtropes.org/pmwiki/pmwiki.php/Main/WaxMuseumMorgue "transform their lives into art"]. Bill's father, Donald, and his brother, Jonathan, sadly are much more closed-minded and continue their efforts to exterminate the Round lineage, though they also are far less prone to the whole "insane taxidermy" thing.
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