Army of One (3.5e Martial Discipline)

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Author: The Demented One
Date Created: January 28, 2009
Status: Complete
Editing: Clarity edits only please
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Battlefield rumor holds that there exists an old and powerful martial tradition, practiced by elite dwarven defenders, hobgoblin shock troopers, and battle-mad berserkers. No warrior truly knows the origin of this discipline, though many cultures claim it as their creation. However, all know of its power, the might of the Army of One discipline. Those trained in it can fight off entire legions, shatter the morale of armies with a glare, and duel with foes on opposite sides of a battlefield all at once. The Army of One discipline's associated skill is Intimidate, as it relies on fear tactics to effectively combat large numbers. The associated weapons of the Army of One discipline are the battleaxe, dueling shield, glaive, greatsword, longsword, and spear.

Because the Army of One discipline was never taught widely at the Temple of the Nine Swords or any similar center of training, most martial adepts do not know any maneuvers from it, or even know it exists. Only Crusaders and Warblades can learn maneuvers from the Army of One discipline. There are two ways to master the discipline. The first is to have been trained in it. If you choose to make a martial adept that has already been trained in the Army of One discipline at character creation, you simply replace one discipline that adept could normally learn maneuvers from with the Army of One discipline.

The other way is to seek out a master of the Army of One discipline–a martial adept capable of using at least 5th-level maneuvers from the discipline, and to learn Army of One from them. You must train for a month under the master, or spend a month in research, and spend 1,000 xp at the end of your training. You gain the ability to learn maneuvers from the Army of One discipline. In addition, you may exchange your maneuvers known for maneuvers of the Army of One discipline. You may exchange one maneuver of each level, and the new maneuvers you learn must be of the same level as the exchanged maneuvers, unlike normal.

Game Mechanics of the Army of One

Available To: Crusader, Warblade

Discipline Skill: Intimidate (Cha)

Discipline Weapons: battleaxe, dueling shield, glaive, greatsword, longsword, and spear


Maneuvers of the Army of One Discipline

To see the full, expanded description of every maneuver, click here.

1st-Level Maneuvers


2nd-Level Maneuvers

  • Break The Tide: Counter — Attack of opportunity ends an enemy’s movement.
  • Driving Lance: Strike — Attack an enemy and a foe behind him with a reach weapon.
  • Hero’s Challenge: Counter [Fear] — Enemy must attack you instead of allies.
  • Push Back: Strike — Push all foes in reach back 5 feet.


3rd-Level Maneuvers

  • Ominous Presence: Boost — Deal extra damage to frightened enemies.
  • Spear Dance: Stance — Attack adjacent enemies with reach weapons.
  • Thousand-Swords Bulwark: Stance — Enemies who miss you in melee are flanked.
  • Vanguard of One: Boost — Move so quickly that you appear in multiple places at once; initiate 1st level maneuvers.


4th-Level Maneuvers


5th-Level Maneuvers

  • Golden Phalanx Defense: Stance — You gain a +1 bonus to AC for every enemy adjacent to you and may attack enemies flanking you.
  • Imperator's Rebuke: Counter — Use a strike as part of an attack of opportunity.
  • Victorious Army's Advance: Strike — Make a full attack with bonus damage, take 5 foot steps after each attack.


6th-Level Maneuvers

  • Army-Felling Blow: Strike — Attack deals +6d6 damage, +4d6 damage to a secondary target, +2d6 to a third.
  • Legion of One: Boost — Move so quickly you appear in multiple places at once, initiate 3rd level maneuvers.
  • Victorious Morale: Boost — Each successful attack grants you a +1 bonus on attack rolls and a +5 bonus on damage rolls.


7th-Level Maneuvers

  • Courage-Shattering Glare: Boost [Fear] — Intimidate all enemies within 30 feet, they must move towards you.
  • Iron Legion: Boost — Make two attack rolls for each attack, deal double damage if both hit.
  • Rebuke the Hoard: Boost — You are attuned to the flow of battle and time your blows to land at any opportunity, instinctively responding to (and punishing) your opponents mistakes.
  • Whirling Steel: Boost — Make a full attack as a standard action.


8th-Level Maneuvers


9th-Level Maneuvers




Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines

Article BalanceModerate +
ClassCrusader + and Warblade +
Identifier3.5e Martial Discipline +
RatingUnrated +
SkillIntimidate +
TitleArmy of One +
Weaponbattleaxe +, dueling shield +, glaive +, greatsword +, longsword + and and spear +