Infinite Procession of Steel (3.5e Maneuver)

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Author: The Demented One
Date Created: January 28, 2009
Status: Complete
Editing: Clarity edits only please
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Infinite Procession of Steel
Army of One (Strike)
Level: 8
Prerequisite: Three Army of One maneuvers
Initiation Action: 1 full-round action
Range: See text
Targets: See text

With a heroic war cry, you charge across the battlefield, striking down entire armies.

As part of this maneuver, you charge an opponent. Your charge attack deals an additional 10d6 damage. In addition, each time an enemy other than your target comes into your reach during the charge, you may make a secondary attack against them at your highest base attack bonus. These secondary attacks are treated as being made as part of a charge, and deal an additional 5d6 damage. For every secondary attack you make, the attack made at the end of the charge deals an additional 1d6 damage. Any foe you damage with an attack during this maneuver must make a Will save, DC 18 + your Strength modifier, or be shaken for 5 rounds (this is a [fear] effect). You do not provoke attacks of opportunity for moving as part of the charge.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesArmy of One

DisciplineArmy of One +
Identifier3.5e Maneuver +
Level8 +
RatingUnrated +
SummaryCharge, make a melee attack against all enemies you move past. +
TitleInfinite Procession of Steel +
TypeStrike +