Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Infernalspeech Magic (3.5e Feat) + (Channel the cunning of devils into your spells)
- Seasonal Attunement (3.5e Feat) + (Channel the divine power of all four seasons)
- Catalyst Ray (3.5e Spell) + (Channel through a wand, rod, or staff to produce a simple bolt of energy.)
- Ki Archer (3.5e Feat) + (Channel your Ki through your bow)
- Spell Relay (5e Feat) + (Channel your spells through a familiar, companion, or summon.)
- Channeler of the True Power (3.5e Class) + (Channelers of the True Power, granted by the Dark One.)
- Sisiutl Head (3.5e Soulmeld) + (Channeling the cunning and dangerous sisiutl<sup>Sw</sup> you gain numerous of its feautures.)
- Moonbeam (3.5e Feat) + (Channeling the grace of Selene, selenites can blast their foes with concentrated moonlight.)
- Phoenix Knight (3.5e Prestige Class) + (Channeling the hottest of all flames, the Phoenix Knight burn away all opposition. Partially epic.)
- Anger Breath (3.5e Feat) + (Channeling your dracofury you may exhale a draconic breath out of pure anger.)
- Apocalypse (3.5e Spell) + (Channels dark power to damage and inflict incredible feelings of futility.)
- Divine Chant (3.5e Spell) + (Chant and unleash a powerful wave of energy after it charged.)
- Guabancex (3.5e Deity) + (Chaotic zemi of storms and destruction)
- Hackermage (3.5e Class) + (Character focused on manipulating what's already in their surroundings, instead of casting new things.)
- The Bogey Chart 3 (3.5e Other) + (Characters gain minor boons, penalties and traits rolled on charts.)
- Adventurer's Skill Knack (3.5e Variant Rule) + (Characters should pick up a bit of the skills they see around them, even if they don't actively practice these tricks themselves.)
- Tome of Necromancy (3.5e Sourcebook)/New Rules + (A revenant is the victim of a murder driven to avenge their own death.)
- Ghoul, Tome (3.5e Template) + (Characters with at least 2 class levels brought to zero Constitution by Ghoul Fever find their constitution restored and begin their unlife as Ghouls)
- Sled Fang (3.5e Maneuver) + (Charge an opponent, cutting past them and moving beyond.)
- Reckless Eldritch Charge (3.5e Invocation) + (Charge and blast everyone with your eldritch blast)
- Charge of Darkness (3.5e Spell) + (Charge at your enemy cross-country, encountering them harder than a Rhino.)
- Knightly Charger (3.5e Optimized Character Build) + (Charge for massive damage, and once in the thick of things use excellent zone control to keep enemies in place.)
- Avalanche Surge (3.5e Maneuver) + (Charge through a group of enemies, damaging all of them)
- Charged Shot (3.5e Invocation) + (Charge up your laser for increased damage.)
- Forlorn Hope (3.5e Maneuver) + (Charge, deal massive damage if it's the first round of combat.)
- Infinite Procession of Steel (3.5e Maneuver) + (Charge, make a melee attack against all enemies you move past.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)