User:Franken Kesey/Bodyguard (3.5e Optimized Character Build)

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Author: Franken Kesey (talk)
Date Created: 2/6/2011
Status: incompleate
Editing: don't touch it!
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Introduction

The ultimate party defender. X is a mix of homebrew and published material.

This build uses fighter and rogue level material. The compleate list of homebrew articles is as follows (along with balence levels):

  1. New Level-Dependent Benefits (3.5e Variant Rule) (Transformational)
  2. Better Initiative (3.5e Variant Rule) (Supplemental)
  3. Meat Shield (3.5e Class) (rogue)
  4. Shieldmaster (3.5e Prestige Class) (fighter)
  5. Autoplate Pilot, Variant (3.5e Class) (rogue)
  6. Combat Expertise, MS Variant (3.5e Feat) (rogue)

References

New Level-Dependent Benefits (3.5e Variant Rule)

Better Initiative (3.5e Variant Rule)

32 point buy

Game Rule Components

Spells, Powers, Soulmelds, Stances, etc...

Items

Antimagic Armor

Enchanted Tower Shield w/ +4Defending-Armor Spikes

Non-Enchanted Tower Shield w/ Armor Spikes:

Locked Gauntlets

Progression

Starting Ability Scores (Before Racial Adjustments): 12Str, 8Dex, 19Con, 14Int, 8Wis, 8Cha (32 Point Buy)

UA:Character Traits:

  • Musclebound: +1 bonus on Strength-based skill checks and ability checks; and -2 penalty on Dexterity-based skill checks and ability checks.
  • Hulking Brute: You may use Strength rather than Charisma for the purpose of intimidation checks.

UA:Character Flaws Flaws:

Race: Mountain Dwarf

Starting Racial Traits: +2 Constitution, -2 Charisma


ECL Class Ability Scores Class Features Feats Special
Str Dex Con Int Wis Cha
1st Meat Shield 1 12 8 21 14 8 6 Constant Vigilance, Intercession, Oath of Service, Power of the Body Dodge, Improved Shield Bash, Toughness
2nd Meat Shield 2 13 9 22 15 9 7 Mobile Defender, Unbreakable Tower Shield Proficiency
3rd Meat Shield 3 13 9 22 15 9 7 Share The Pain, Status Report
4th Meat Shield 4 14 10 24 16 10 8 Defilade, Guardianship Diehard
5th Shieldmaster 1 14 10 24 16 10 8 Concealing Shield (20%), Shield Fighting, Tower Bash Two-Weapon Fighting1
6th Meat Shield 5 15 11 25 17 11 9 Binding Oath Endurance
7th Meat Shield 6 15 11 25 17 11 9 Provoke
8th Variant Autoplate Pilot 1 16 12 27 18 12 10 Variant Combat Expertise
9th Dwarven Defender 1 16 12 27 18 12 10 Defensive stance 1/day
10th Shieldmaster 2 17 13 28 19 13 11 Powerful Arm, Shield Stance +1 Run
11th Shieldmaster 3 17 13 28 19 13 11 Concealing Shield (35%), Impact Shield, Tower Charge
12th Variant Autoplate Pilot 2 18 14 30 20 14 12 Mobility
13th Dwarven Defender 2 18 14 30 20 14 12 Uncanny dodge
14th Dwarven Defender 3 19 15 31 21 15 13 Defensive stance 2/day Two-Weapon Defense
15th Meat Shield 7 19 15 31 21 15 13 Repelling Attacks, Wide Load (1)
16th Meat Shield 8 20 16 33 22 16 14 Resilient Spring Attack
17th Shieldmaster 4 20 16 33 22 16 14 Shield of the Heart, Shield Stance +2
18th Shieldmaster 5 21 17 34 23 17 15 Concealing Shield (50%), Evasion, Immediate Cover, Improved Shield Fighting Improved Two-Weapon Fighting1, Sidestep Charge
19th Variant Autoplate Pilot 3 21 17 34 23 17 15
20th Variant Autoplate Pilot 4 22 18 36 24 18 16 Quick Draw
  1. from the Shieldmaster
  2. from the Variant Autoplate Pilot class

Final progression: Meat Shield 8 / Shieldmaster 5 / Variant Autoplate Pilot 4 / Dwarven Defender 3

Turns at 7th level, synergizing at 9th level, becoming optimal at ___ level

Highlights

At level 20 (buffed)


Armor and Shields

Antimagic Armor: +8AC, +1 max dex.

Enchanted Tower Shield w/ +4Defending-Armor Spikes: +8AC

  • 1d8 damage, 20/x2 crit
    • Armored Spikes: 1d6 damage, 20/x2 crit
      • Shield Stance: +2 AC bonus

Non-Enchanted Tower Shield w/ Armor Spikes: +4AC

  • 1d8 damage, 20/x2 crit
    • Armored Spikes: 1d6 damage, 20/x2 crit
      • Shield Stance: +2 AC bonus

Locked Gauntlets: provides a +10 bonus on any roll made to keep from being disarmed in combat.


Evasion:

Uncanny Dodge: a dwarven defender retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)


Situational AC & Saves

Mountain Dwarves:

Meat Shield:

  • Defilade: enemies no longer have a bonus to hit when flanking him, and the meat shield cannot be successfully sneak attacked unless the attacker is at least four levels higher than himself.

Shieldmaster:

  • Tower Charge: A shieldmaster may perform a bull rush with a tower shield, gaining a +6 circumstance bonus to the bull rush thanks to the shield. You cannot use this feature if you are not proficient in tower shields.
  • Shield of the Heart: He gains his shield bonus to touch AC against spells and spell-like abilities. In addition, so long as he has his shield bonus he gains a +2 insight bonus on saving throws against spells and spell-like abilities.


Tactics

<- How does the build function in combat? What are the common actions one pulls off in a round? ->

Limitations

<- conditions of when this build works, and, if needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -> ->

Variants

Replace Variant Autoplate Pilot with Dualist


Replace Meat Shield with Grey Guardian


Replace Meat Shield with Martial Aptitude Warblade:

Gain the Army of One (3.5e Martial Discipline): taunt discipline

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