User:Franken Kesey/Bodyguard (3.5e Optimized Character Build)
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Contents
Introduction
The ultimate party defender. X is a mix of homebrew and published material.
This build uses fighter and rogue level material. The compleate list of homebrew articles is as follows (along with balence levels):
- New Level-Dependent Benefits (3.5e Variant Rule) (Transformational)
- Better Initiative (3.5e Variant Rule) (Supplemental)
- Meat Shield (3.5e Class) (rogue)
- Shieldmaster (3.5e Prestige Class) (fighter)
- Autoplate Pilot, Variant (3.5e Class) (rogue)
- Combat Expertise, MS Variant (3.5e Feat) (rogue)
References
New Level-Dependent Benefits (3.5e Variant Rule)
Better Initiative (3.5e Variant Rule)
32 point buy
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc...
Items
Enchanted Tower Shield w/ +4Defending-Armor Spikes
Non-Enchanted Tower Shield w/ Armor Spikes:
Progression
Starting Ability Scores (Before Racial Adjustments): 12Str, 8Dex, 19Con, 14Int, 8Wis, 8Cha (32 Point Buy)
- Musclebound: +1 bonus on Strength-based skill checks and ability checks; and -2 penalty on Dexterity-based skill checks and ability checks.
- Hulking Brute: You may use Strength rather than Charisma for the purpose of intimidation checks.
UA:Character Flaws Flaws:
- UA:Shaky: take a −2 penalty on all ranged attack rolls.
- UA:Poor Reflexes: take a −3 penalty on Reflex saves.
Race: Mountain Dwarf
Starting Racial Traits: +2 Constitution, -2 Charisma
Final progression: Meat Shield 8 / Shieldmaster 5 / Variant Autoplate Pilot 4 / Dwarven Defender 3
Turns at 7th level, synergizing at 9th level, becoming optimal at ___ level
Highlights
At level 20 (buffed)
- Ability Scores: Str24, Dex18, Con40, Int24, Wis18, Cha16
- HP: 11d12+5d10+4d8+178(338){+3(feat)}[w/+40Defensive Stance]
- AC: 73 = 10Base+1Dex+0(medium)+8Armor(Full Plate Armor+8)+12Shields(two Tower Shield+8, 1 w/ +4defending armor spikes)+4Shield Stance+4Defensive Stance+19Combat Expertise, MS Variant (3.5e Feat)+2Two-Weapon Defense+2Fighting Defensively+1Dwarven Defender+10variant.
- Speed: 20' (20' base)
- Run (feat): can run 5x speed (100')
- Reach: 5'
- Initiative: +21
- BAB: +0/+5/+5/-10/-15 ()
- Saves: fort+40, ref+40, will+23 (Con+15, Dex+4, Wis+4 (Meat Shield+6+3+6, Shieldmaster+4+4+1, Dwarven Defender+3+1+3, Variant Autoplate Pilot+4+1+1), +2DD, +6 variant, -3ref(flaw), Resilient(sustitute Ref w/ Fort)
- Attacks of Opportunity: 4/round
- Fast Healing: fast healing 8
- DR: 3/-
Armor and Shields
Antimagic Armor: +8AC, +1 max dex.
Enchanted Tower Shield w/ +4Defending-Armor Spikes: +8AC
- 1d8 damage, 20/x2 crit
- Armored Spikes: 1d6 damage, 20/x2 crit
- Shield Stance: +2 AC bonus
- Armored Spikes: 1d6 damage, 20/x2 crit
Non-Enchanted Tower Shield w/ Armor Spikes: +4AC
- 1d8 damage, 20/x2 crit
- Armored Spikes: 1d6 damage, 20/x2 crit
- Shield Stance: +2 AC bonus
- Armored Spikes: 1d6 damage, 20/x2 crit
Locked Gauntlets: provides a +10 bonus on any roll made to keep from being disarmed in combat.
Uncanny Dodge: a dwarven defender retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)
Situational AC & Saves
- Stability: A mountain dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
- +2 racial bonus on saving throws against poison.
- +2 racial bonus on saving throws against spells and spell-like effects.
- +1 racial bonus on attack rolls against orcs and goblinoids.
- +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
- Defilade: enemies no longer have a bonus to hit when flanking him, and the meat shield cannot be successfully sneak attacked unless the attacker is at least four levels higher than himself.
- Tower Charge: A shieldmaster may perform a bull rush with a tower shield, gaining a +6 circumstance bonus to the bull rush thanks to the shield. You cannot use this feature if you are not proficient in tower shields.
- Shield of the Heart: He gains his shield bonus to touch AC against spells and spell-like abilities. In addition, so long as he has his shield bonus he gains a +2 insight bonus on saving throws against spells and spell-like abilities.
Tactics
<- How does the build function in combat? What are the common actions one pulls off in a round? ->
Limitations
<- conditions of when this build works, and, if needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -> ->
Variants
Replace Variant Autoplate Pilot with Dualist
Replace Meat Shield with Grey Guardian
Replace Meat Shield with Martial Aptitude Warblade:
- Gain the Army of One (3.5e Martial Discipline): taunt discipline
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