SRD:Uvuudaum
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UVUUDAUM
Size/Type: | Large Outsider (Evil, Extraplanar) |
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Hit Dice: | 38d8+646 (817 hp hp) |
Initiative: | +14 (Dex) |
Speed: | 80 ft., climb 40 ft. |
Armor Class: | 52 (+14 Dex, –1 size, +29 natural), touch , flat-footed |
Base Attack/Grapple: | +38/+56 |
Attack: | Head spike +51 (10d6+21/19–20 plus Wisdom drain) melee |
Full Attack: | Head spike +51 (10d6+21/19–20 plus Wisdom drain) melee |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Confusion aura, spell-like abilities, Wisdom drain |
Special Qualities: | Blindsight 500 ft., DR 10/epic and good, electricity resistance 30, fast healing 20, regeneration 5, SR 39 |
Saves: | Fort +40, Ref +37, Will +41 |
Abilities: | Str 39, Dex 38, Con 44, Int 32, Wis 38, Cha 46 |
Skills: | Balance +18, Climb +32, Concentration +58, Craft (alchemy) +52, Diplomacy +22, Escape Artist +55, Gather Information +22, Hide +51, Intimidate +59, Jump +69, Knowledge (arcana, history, local, religion, the planes) +52, Listen +55, Move Silently +55, Search +52, Sense Motive +55, Spellcraft +56, Spot +55, Swim +55, Tumble +59 |
Feats: | Cleave, Combat Casting, Combat Reflexes, Great Cleave, Improved Critical (head spike), Lightning Reflexes, Power Attack |
Environment: | Any |
Organization: | Solitary, pair, or madness (3–6) |
Challenge Rating: | 27 |
Treasure: | Standard |
Alignment: | Usually neutral evil |
Advancement: | As character class |
Level Adjustment: | — |
Uvuudaums can speak telepathically to any creature within 500 feet that has a language.
A uvuudaum’s natural weapons are treated as epic and evil for the purpose of overcoming damage reduction.
Combat
Confusion Aura (Su): This ability operates continuously, as the confusion spell but with a 30-foot radius. Potential victims can make a Will save (DC 47) to resist confusion. Those affected by the aura can make a new save every 4 rounds to throw off the effect. Once it has successfully resisted, a subject remains immune to that uvuudaum’s confusion aura for 24 hours. The save DC is Charisma-based.
Wisdom Drain (Su): This effect permanently reduces a living opponent’s Wisdom score by 2d4 points when the creature hits with its head spike, or twice that amount on a critical hit. The creature regains 5 lost hit points (or 10 on a critical hit ) whenever it drains Wisdom, gaining any excess hit points as temporary hit points. Thesse temporary hit points last a maximum of 1 hour. An opponent can avoid the Wisdom drain with a fortitude save (DC 47). The save DC is Charisma-based.
Spell-Like At will—confusion, dimension door, greater dispell magic, displacement, haste, invisibility, lightning bolt, magic missile, mage armor, polymorph, shield, stoneskin, true strike, web; 3/day—chain lightning, cone of cold, disintegrate, dominate person, plane shift, prismatic spray, greater scrying, teleport, wall of force; 1/day—contingent resurrection, nailed to the sky, time duplicate (epic spells), time stop. Caster level 27th; save DC 28 + spell level. The save DCs are Charisma-based.
Regeneration (Ex): Uvuudaums take normal damage from holy weapons, cold, and fire.
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Alignment | Usually neutral evil + |
Challenge Rating | 27 + |
Environment | Any + |
Level Adjustment | — + |
Size | Large + |
Subtype | Evil + and Extraplanar + |
Title | Uvuudaum + |
Type | Outsider + |