Talk:Grimoire Soulknife (3.5e Alternate Class Feature)

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Revision as of 19:36, 5 June 2012 by Ghostwheel (talk | contribs)
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Optimization?

Find some way to get hustle. Stack on Power Attack, Psionic Meditation, Deep Impact, Extended Psychic Strike and Overwhelming Blow to get around... 19d8 (sword + psychic strike) + 5d6+4 (magic) + 18 (str damage, two-handed) + 30 (two-handed power attack) = 85.5 + 21.5 + 18 + 30 = 155 x2 (Overwhelming Blow) = 310 damage as a touch attack. Pretty decent for a single-classed character. --Ghostwheel 20:58, April 13, 2010 (UTC)

concern

my only real concern is the manipulate mindblade ability. since a non-psionic race would only have the 2 pp from wild talent, it seems like a gimped ability. once you run out of pp you can't generate a mindblade (unless this class specifically changes that about mindblade, i know its mentioned somewhere if you have no pp you cant manifest a mindblade). also chould the save for abilities be 10+1/2lvl+ ability mod used for shielded in life rather than cha by default? --NameViolation 09:56, May 1, 2010 (UTC)

There are a few options as far as the PP goes; first would be to invest your feats in other things and not get much use of the ability. Second would be to take Improved Wild Talent with some of your bonus feats. Third would be to take Psionic Talent. Fourth would be be to use the recharging power point variant, which I use in my own games. I prefer a combination of #2 or #3 with #4. That said, I don't recall seeing anywhere that it says that once you run out of PP that you can't generate a mindblade anymore. As for the DC, sure, I don't mind changing it--it only applies on the soulknife's Getsuga Tenshou anyway. --Ghostwheel 10:09, May 1, 2010 (UTC)

Image

I would suggest this picture, instead of your current lack of one. The Dire Reverend 20:48, 22 February 2012 (UTC)
Go for it, that's the picture that was on there originally. --Ghostwheel 02:36, 23 February 2012 (UTC)

Comments

I'll go in order of berevity:

  • Improved wild talent: I like it
  • Bladeblast: does this provoke an attack of opportunity as most line/cone abilities? other than that it looks fine
  • Pyschic strike: the damage increases far to quikcy to say it takes only a move actiont to use. it can reach a potential 18d8 per hit, trnaslating into a pretty reliable + 36d8 damage (the chances of him missing with minds eye and the +9 bonus from his weapon are negligable) at level 20 all for the cost of a move action - and it gets nastier when combined with bladeblast.

especially so since from 15th level onwards he can make the thing dance, meaning he can activate psycic strike and have the weapon make a full attack, thus guarnateeing the highly accurate + 36d8 damage. constrast the next closest - the rogue, which is solid t3, maxes out at 27 and is very unlikely to hit with the last attack and needs positioning the use the ability.

  • abillity re-assignment: one round might be to quick, since it might as well say as a 1 round action you have bane against your foe, enjoy. especially if the mind blade is dancing (IE: lvl 15+) when you decide to focus so you don't loose effectiveness in said round either.
  • Bonus feats on psoulknife: makes sense
  • shattered mind: would be fine if it wasn't for the simply obcene damage psychic strike currently has, meaning this does 18d8 + weapon damage + enhancements + power attack to all foes within 60ft of you. it's not a SoD, but very little will be abe to survive it either way other than boss level critters.

From here. --blackestofmages


Read more: http://bleachd20-classes.proboards.com/index.cgi?board=general&action=display&thread=240#ixzz1wwuT8Uzh

Rating

RatedLike.png Havvy likes this article and rated it 3 of 4.
No fluff, just stuff. This alternate class feature puts the Mindblade on the same level as rogues, gives them a reason to care about a mental stat, probably wisdom, and has armor cared for without sharing the enhancement pool. I dislike the lack of total number of abilities, but being able to change the stats of your weaponry quickly is unique enough to make a good versatile build.