Untethered (3.5e Feat)
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Untethered [General]
Sometimes, you just aren't all there.Benefit: As a move action you can partially break connections between yourself and the material plane. You gain a 5% miss chance per level against all attacks and effects that do not apply to incorporeal targets until the beginning of your next turn. This also applies to any worn or held equipment, up to your maximum load, but never to any creatures aside from yourself. Additionally, when in this state, any weapon you wield is treated as if possessing the Ghost Touch weapon property.
Special: This feat can be taken a second time. After taking a second time, you may be use a swift action to activate this feats primary effect as well as an additional bonus effect, taking some amount of constitution damage:
- 1 constitution damage: For the next 1 minute per level, whenever you deem it beneficial, you (and your equipment) may be considered to weigh 15% less per level (max 100% at level 7). This can allow you to avoid triggering certain traps, walk on fragile surfaces, ect. This does not however allow you to bypass carrying capacity restrictions.
- 1 constitution damage: As this feats primary effect, only the duration increases to 1 minute per level.
- 2 constitution damage: You may, as a full round action take a 5 foot step through any solid materials that do not prevent incorporeal movement.
- 2 constitution damage: For the next 1 minute per level, whenever you deem it beneficial, you may choose for any attack you make to be treated as if made by a Brilliant Energy weapon.
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Article Balance | High + |
Author | TheDarkWad + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Unrated + |
Summary | You aren't fully connected to this plane/reality. As a result, you gain some of the benefits of being incorporeal. + |
Title | Untethered + |
Type | General + |