3.5e Epic Spells, Seeds, and Powers
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Epic Spells[edit]
Name | School | Spellcraft DC | Description |
---|---|---|---|
Avada Estus Peto Kadavera | Necromancy | 299 | It's "Avada Kadavera"... only it can't miss. Basically, anyone targeted by this spell is boned. |
Blood of the Pale Moon | Illusion | 149 | You creates a very livid, realistic, but highly morphic illusion that spans a massive area, in which you may determine who to try and affect. |
Bound Legion | Conjuration | 20 | |
Declaration of Death | Necromancy | 130 | A stronger version of momento mori that sacrifices stealth and flexibility for additional killing power. |
Deus, Fidelis Servus | Conjuration | 2,778 | |
Electrocute | Evocation | 80 | Light an enemy up like a Christmas tree! (A Christmas tree that's about to burn down!) |
Finem Temporis Videre Volo | Transmutation | 2,225 | |
Fivefold Phantasmagoria | Illusion | 99 | |
Flames of Truth | Evocation | 265 | The sacred flame of Reshiram, dragon of truth, burns dishonesty to nothing, inflicting major fire damage and imposing a massive penalty to skill checks involving dishonesty. |
Forever Forgotten | Abjuration | Some things are meant to be forgotten. This spell ensures that will happen. | |
Frost of Void | Evocation | 265 | Freeze your foes with the empty frost of Kyurem, inflicting major cold damage and bestowing several negative levels to all who get in your way. |
Gran Sturm | Evocation | 26 | |
Hunters of Undeath | Conjuration | 83 | Summon a horde of ghost eaters to purge the land of undead. |
Just 3 Days | Conjuration | 268 | Conjure a gigantic moon and drop it towards the earth. The moon will make impact in just 3 days and obliterate all life on the plane where it makes impact, leaving a scorched wasteland behind. Just be careful, as you can't evacuate the plane you've doomed until the moment of armageddon, and the act of casting the spell automatically informs all who can stop you of just what you're up to. |
Lightning of Ideals | Evocation | 265 | The sacred lightning of Zekrom, dragon of ideals, smites the cowardly, dealing major electric damage and imposing a −20-ft. penalty to movement speed. |
Locomotive Breath | Conjuration | 60 | Summon the Engineer of Ruin to help you erase your enemies from history. |
Locutus sum, et Stellam Vidi | Conjuration | 11,122 | |
Megaton | Evocation | 113 | It is time to start World War III, go nuclear! |
Merge Entity | Transmutation | 400 | This spell allows you to merge with one creature, acquiring all of its abilities and advantages, without losing any of yours, or gaining disadvantages. |
Omnes sunt Visi | Divination | 3,640 | |
Ostium ad Aliquod | Conjuration | 700 | |
Per Temporem Ambulare | Conjuration | 625 | |
Perun Eagle | Conjuration | 200 | A spell that draws upon the power of Perun, opponent of Veles and Slavic deity of lightning and fire, to conjure up his servant and symbol — a mighty eagle made of lightning and fire. |
Primal Calling | Conjuration | 95 | You call forth a primal elemental of the element of your choice. |
Purifying Sanctuary | Conjuration | 60 | The ultimate in negative status ailment removal, this spell channels the power of God Himself to save the souls of all bathed in its light. |
Shadow Asgard | Necromancy | 172 | This spell creates violent surges of negative energy in a 60 ft. emanation around the caster, bestowing 4d4 negative levels on any living creature in the area. |
Stella Evanescit | Transmutation | 4,055 | |
Sunfire Orb | Conjuration | 120 | This spell creates a stable gateway to the primal depths of the elemental plane of fire, containing an orb 2 feet across of intense fire and heat. |
Supreme Counterspell | Abjuration | 82 | Mystically sense all magical energy being unleashed, and negate any spell by willing the magic to stop before it starts. |
Tactical Nuke | Evocation | 37 | For when you really need to blow up a town really badly. |
Ultima | Transmutation | 109 | This spell produces a powerful explosion of disintegrating energy. |
Ultimate Refresh Magic | Transmutation | 115 | |
Universal Cure | Conjuration | 33 | |
Veles Serpent | Conjuration | 200 | A spell that draws upon the power of Veles, opponent of Perun and Slavic deity of water and earth, to conjure up his servant and symbol — a mighty serpent made of water and earth. |
Visage of Chaos | Transmutation | 240 | You animate a mass of water to form Perfect Chaos (capitalization intentional). |
Vivacious Jar | Conjuration | 23 | You turn the target into a Vitageist. |
Volcano | Conjuration | 94 | Terraforming at its finest, you can create entirely new land. |
Epic Powers[edit]
Name | School | Psicraft DC | Description |
---|---|---|---|
Forever Fear | Telepathy | 281 | |
Save Crystal | Psychoportation | 59 | |
Ultimate Rage Burst | Psychokinesis | When you get angry, you level entire cities. Singlehandedly. Without breaking a sweat. Heck, you could obliterate entire armies. Or anything. |
Epic Seeds[edit]
Name | School | Spellcraft DC | Description |
---|---|---|---|
Enhance | Transmutation | The little sister of fortify, the enhance seed takes care of just about everything numerical that the fortify seed can't. | |
Refresh | Transmutation | 19 | For when you need an Energizer Bunny work ethic out of your magic. |
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