Talk:Maneuver Finesse (3.5e Feat)
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Revision as of 20:12, 6 November 2014 by Ghostwheel (talk | contribs)
Ratings[edit]
It's just Dynamic Potential (3.5e Feat). Did you misread and think he is scaling damage of maneuvers with level? -- Eiji-kun (talk) 00:46, 4 November 2014 (UTC)
- I am not sure I understand this rating, this just adjust saving throws not any kind of damage. --Leziad (talk) 21:46, 4 November 2014 (UTC)
- Hrmm, don't know how I feel about scaling manuever DCs, since I feel that they're different enough from spells that you should have a reason to get new ones... Will think more on it. For now I'll erase the rating... --Ghostwheel (talk) 20:12, 6 November 2014 (UTC)
Fluffykittens favors this article and rated it 4 of 4! | |
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Not just good, but necessary. |
Spanambula favors this article and rated it 4 of 4! | |
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I think this would work really well with Eiji's variant Combat Maneuver rule. But even for a game where the DM doesn't want to implement the whole thing, this feat helps a lot of initiators who multiclass, without it being an overpowering boost in power. |
Eiji-kun favors this article and rated it 4 of 4! | |
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I like being able to use different ability scores for things. |
Ability scores[edit]
Why limit it only to dex? --Ghostwheel (talk) 06:18, 22 September 2014 (UTC)
- Because it's Weapon Finesse but for maneuvers. That's why it's named what it is and has the pre-req it does. --Undead_Knave (talk) 00:36, 24 September 2014 (UTC)
- That seems like an extremely, extremely silly reason. "Because it's like WotC did in the past" shouldn't be the primary reason to limit ourselves. --Ghostwheel (talk) 07:34, 24 September 2014 (UTC)
- Mostly what the other said, on the other hand I also made it dex-only thing because of it prerequite feat and the fact I didn't felt completely comfortable with giving gishes more SADness. That said it is perfectly acceptable to make different version of this feat for one's game for each ability scores. --Leziad (talk) 10:51, 24 September 2014 (UTC)