Shoop da Whoop (3.5e Feat)

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Revision as of 05:14, 22 March 2015 by Ganteka Future (talk | contribs) (clarity overhaul)
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Author: Ganteka Future (talk)
Date Created: 14 June 2008
Status: "I'MA FIRIN' MAH LASER!"
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
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Shoop da Whoop [Monstrous] Prerequisites: A breath weapon.Benefit: You have the option to deliver your breath weapon's cone as a line effect 5 feet wide and twice the length of your breath's cone. If you have a breath weapon line, it's width increases by 5 feet.
Charge Breath Weapon: By spending a standard action to charge your breath weapon line, you deal extra damage as if it had been metamagically empowered when next used. This charge can be held for up to 1 round per point of Constitution. You gain the Charge Breath Weapon option.
Creatures struck by a charged breath weapon line must make a Fortitude save (DC 10 + 1/2 your HD + your Constitution modifier) or be pushed back 5 feet (to the limit of the breath weapon's range) for every point by which they failed their save. If the target cannot be pushed back due to a solid surface or obstacle, the target creature instead takes 1d6 bludgeoning damage for every 5 feet he would have otherwise been pushed.
Special: Only breath weapon lines may be powered by the Charge Breath Weapon option.



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Article BalanceHigh +
AuthorGanteka Future +
Identifier3.5e Feat +
PrerequisiteA breath weapon. +
Rated BySpanambula +
RatingRating Pending +
SummaryYour breath weapon cone becomes a line. You can charge it up to deal extra damage and push opponents back. +
TitleShoop da Whoop +
TypeMonstrous +