Magical Resistance [General]
That trick won't work twice on me!Benefit: Whenever you are affected by a spell, spell-like, or supernatural ability you can choose to become resistant to it, gaining a +2 bonus on saving throws or AC against that effect. Multiple exposures stack, to a maximum bonus equal to your character level (minimum +2). As a non-action you can choose to drop your current resistance for a new one.
Example: Tommy is being attacked by fireball spells. After the first one he gains a +2 bonus on the save. He is attacked twice more by fireball (+4 and +6) before being hit by a burning hands. He can choose to stop being resistant to fireball and become resistant to burning hands, or keep his current resistance to fireball.Special: You can take this feat multiple times. Each time allows you to become resistant to one more effect at a time.
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Eiji-kun's Homebrew (5652 Articles)
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