Spymaster (3.5e Feat)
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Spymaster [Skill]
Who are you really? ...No one can tell.
Benefits: This is a skill feat that scales with your ranks in Disguise.
- 0 ranks: You gain one cover identity, and while operating as this cover identity, you gain a +4 competence bonus on Disguise checks and a +2 competence bonus on Bluff and Gather Information checks. You may "retire" one of your old cover identities to gain a different one, but this requires 8 hours of practicing a new one. You are also always under the effect of the undetectable alignment spell, though this is an extraordinary effect rather than a magical one. Finally, you gain Disguise as a class skill.
- 4 ranks: You gain a new cover identity. Furthermore, you can change disguises in one-tenth the usual time (1d3 rounds) and remove or don armor in half the usual time.
- 9 ranks: You gain a new cover identity. You gain a +5 bonus to Will saves against Divination (Scrying) spells, as well as to Spot checks made to notice sensors created by such spells.
- 14 ranks: You gain a new cover identity. On top of this, you also gain the ability to see all sensors and magical effects created by Abjuration spells that reveal location (such as the alarm spell) and Scrying spells (as though you had true seeing, but only for the aforementioned effects), and can use greater dispel magic at will, though this only acts as the targeted version, and only affects the aforementioned effects.
- 19 ranks: You gain a new cover identity. Additionally, divination spells reveal only information that would be appropriate for your current cover identity, and nothing about your actual persona.
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