Calm Mind (3.5e Feat)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Calm Mind [General]
Prerequisites: Cannot be Mindless, Wisdom 13+Benefit: You may take a move action to calm yourself, suppressing the effects of detrimental mental statuses (such as confusion, fear, morale penalties, action limitations from rage, fascination, charms, compulsions, possession, etc...) for a number of rounds per day equal to your HD times your wisdom modifier.
While calmed, you gain the second benefit of the Protection from Evil spell and are treated as being in a non-stressful situation allowing you to take 10 on skill checks among other benefits.
You may exit your calmed state at anytime as a free action and the total rounds per day need not be consecutive.
Special: Creatures with this feat are treated as possessing the Still Mind class feature of the Monk class for prerequisites.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | High + |
Author | Grog toad + |
Identifier | 3.5e Feat + |
Prerequisite | Cannot be Mindless + and Wisdom 13+ + |
Rating | Unrated + |
Title | Calm Mind + |
Type | General + |