User:Vagrant/Dragonmarks (3.5e Feat)

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Author: Vagrant (talk)
Date Created: 11-23-2016
Status: Finished
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Dragonmarks [General] Prerequisites: You must be a member of the appropriate dragonmarked house and race(s).Benefit: See below. Special: You can only take a dragonmark at level 1 and cannot have more than a single dragonmark feat. If you no longer meet the pre-requisites, you lose all benefits of the dragonmark.

  • 1 HD: You gain +2 to a skill associated with your dragonmarked house. In addition, you manifest a least dragonmark, which allows you the use of your least dragonmarked abilities. These are spell-like abilities with a DC of 10+1/2HD+Cha. Your caster level for least powers are equal to 1/2 of your HD + levels in the dragonmarked heir prestige class, if any. To determine your dragonmarked abilities, refer to the table below.
  • 6 HD: Your least dragonmark transforms into a lesser dragonmark. You can now use your least dragonmarked powers at-will, along with the lesser dragonmarked powers. Your caster level for lesser powers is equal to your HD + levels in the dragonmarked heir prestige class, if any.
  • 9 HD: Your lesser dragonmark transforms into a greater dragonmark. Your lesser dragonmark powers can be used an additional 2 times a day, or, can now be used every half hour (depending on the power.) You can now use greater dragonmarked powers. Your caster level for greater powers is equal to your HD + levels in the dragonmarked heir prestige class, if any.

Dragonmark Abilities

Mark of Detection +2 to Spot

Least - Detect Magic 3+Cha/day, Detect Poison 3+Cha/day

Lesser - Detect Scrying 1/hour, See Invisibility 3+Cha/day

Greater - True Seeing 3+Cha/Day


Mark of Finding +2 to Search

Least - Identify 3+Cha/day, Know Direction 3+Cha/day, Locate Object 1/hour

Lesser - Helping Hand 1/hour, Locate Creature 1/hour

Greater - Find the Path 3+Cha/day


Mark of Handling +2 to Handle Animal

Least - Calm Animals 3+Cha/day, Charm Animal 3+Cha/day, Speak with Animals 1/hour

Lesser - Dominate Animal 1/hour, Greater Magic Fang 3+Cha/day

Greater - Animal Growth 1/hour, Summon Nature's Ally V 3+Cha/day


Mark of Healing +2 to Heal

Least - Cure Light Wounds 1/hour, Lesser Restoration 1/hour

Lesser - Cure Light Wounds 1/hour, Neutralize Poison 1/hour, Restoration 1/hour

Greater - Heal 3+Cha/day


Mark of Hospitality +2 to Diplomacy

Least - Purify food and drink 1/hour, Prestidigitation 3+Cha/day, Unseen Servant 1/hour

Lesser - Create food and water 1/hour, Leomond's Secure Shelter 1/hour

Greater - Heroes Feast 1/hour, Mordenkainen's Magnificent Mansion 3+Cha/day


Mark of Making +2 to Craft

Least - Make Whole 3+Cha/day, Mending 3+Cha/day, Repair Light Damage 1/hour

Lesser - Minor Creation 1/hour, Repaiur serious Damage 1/hour

Greater - Fabricate 3+Cha/day, Major Creation 3+Cha/day


Mark of Passage +2 to Survival

Least - Expeditious Retreat 3+Cha/day, Mount 1/hour, Dimension Leap 1/hour

Lesser - Dimension Door 3+Cha/day, Phantom Steed 1/hour

Greater - Overland Flight 1/hour, Teleport 3+Cha/day


Mark of Scribing +2 to Decipher Script

Least - Arcane Mark 3+Cha/day, Comprehend Languages 1/hour, Whispering Wind 1/hour

Lesser - Illusory Script 1/hour, Secret Page 1/hour, Tongues 3+Cha/day

Greater - Sending 3+Cha/day


Mark of Sentinel +2 to Sense Motive

Least - Mage Armor 3+Cha/day, Protection from Arrows 3+Cha/day, Shield of Faith 3+Cha/day, Shield Other 3+Cha/day

Lesser - Protection from Energy 3+Cha/day, Lesser Globe of Invulnerability 3+Cha/day

Greater - Globe of Invulnerability 3+Cha/day


Mark of Shadow +2 to Gather Information

Least - Darkness 3+Cha/day, Disguise Self 3+Cha/day, Minor Image 3+Cha/day

Lesser - Clairaudience/Clairvoyance 1/hour, Shadow Conjuration 3+Cha/day, Scrying 1/hour

Greater - Mislead 3+Cha/day, Prying Eyes 1/hour, Shadow Walk 3+Cha/day



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