Talk:Commoner's Shack (3.5e Equipment)

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Ratings[edit]

RatedFavor.png Quey favors this article and rated it 4 of 4!
Always wanted to see more real estate out there. A good, simple entry for a simple entry-level item.

Expensive!

I don't think most Commoners will ever have 90gp to rub together. This housing market is about to collapse. Surgo 19:18, 6 August 2012 (UTC)

We actually talked about this on chat. Commoners should be able to make 7 gp a week using Profession skill checks. Ignore the DMG guidelines, they are silly. So if a commoner makes that much, 90 gp is a pretty reasonable price (under 2 years at 1 gp saved a week). --Aarnott 19:22, 6 August 2012 (UTC)
And if they craft it themselves, it becomes 30 gp! -- Eiji-kun 19:47, 6 August 2012 (UTC)
Isn't the craft DC rather high for the general shoddy nature of wattle and daub construction with a thatched roof? Yes I imagine that peasants/commoners do help each other build these things, but it still seems high for a simple wood shack. A DC 20 is higher than a mighty composite longbow, it is the same as a complex mechanical lock, or a masterwork item,. Is it a masterwork shack? If not, wouldn't something lower be in order? According to the PHB a typical item has a DC of 10, what could be more typical than the ten million commoner's shacks dotted across a campaign world after all. Tunganation (talk) 12:41, 13 February 2014 (UTC)
You make a fair argument. Down to 15, achievable with a lucky roll or taking 10 with three friends and no bonuses. -- Eiji-kun (talk) 13:02, 13 February 2014 (UTC)
Since craft DC affects construction time, a high DC actually works quite well here. By getting their friends, family, neighbours, and people in their church to help (which are usually all part of the same pool of people in a small village) they use Aid Another on the check. With a bunch of help, barn-raising totally starts to work under the d20 rules. 184.90.176.33 23:32, 20 March 2017 (MDT)