High Magical Potential (3.5e Feat)

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Author: Leziad (talk)
Date Created: 4th March 2018
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
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Magical Potential [General] Prerequisites: 1st Level Only or Spellcraft 11 Ranks, must be able to cast Arcane Spells.Benefit: You count your casting ability score as 6 point higher for the purpose of determining the highest spell you can cast and the number of bonus spells slots or refresh slots you have.



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Leziad's Homebrew (4523 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
Prerequisite1st Level Only or Spellcraft 11 Ranks + and must be able to cast Arcane Spells. +
RatingUnrated +
SummaryYou are a cut above the rest when it come to magical talents. +
TitleHigh Magical Potential +
TypeGeneral +