Exploding Energy (3.5e Equipment)
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Exploding Energy
- A flaming
This enhancement can only be added to a Corrosive, Flaming, Frost, or Shock weapon. Select an energy type associated with this enhancement (acid, cold, electricity, or fire). It acts as the appropriate energy enhancement to the weapon such as a Flaming weapon. However if the enhancement is turned on from an off state it explodes into a sphere of energy out to 10 ft, dealing 4d6 of the chosen energy damage with a Reflex save for half, DC 10 + 1/2 BAB + your highest ability modifier. Add +1d6 damage for every attack you would be granted by BAB, and any other damage of the same energy type the weapon has (it already includes the bonus from the initial Corrosive/Flaming/Frost/Shock weapon).
You may add this enhancement multiple times, one for each energy type.
Moderate Evocation; CL 7th; Craft Magic Arms and Armor, acid arrow (acid), chill metal (cold), lightning bolt (electricity), fireball (fire); Price: +1.
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