Weapon Juggler (3.5e Feat)

From Dungeons and Dragons Wiki
Revision as of 03:10, 18 November 2018 by Zhenra-Khal (talk | contribs) (Created page with " {{author |author_name=Zhenra-Khal |date_created=11/17/2018 |status=Complete |balance=Very High }} {{3.5e Feat |name=<!-- Feat Name --> |types=<!-- Feat Types (Fighter, Metam...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Homebrew.png
Author: Zhenra-Khal (talk)
Date Created: 11/17/2018
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


[General] The gunslinger fired his left-hand pistol, then his right, tossed his left pistol up into the air, swapping his right pistol to his left hand in the process, fired the pistol, and swapped it back to his right hand before his left-hand pistol came back down.Prerequisites: BAB +3, Quickswap Fighting, Two-Weapon Fighting or variant, Sleight Of Hand 4 ranksBenefit: You can use Quickswap Fighting even with both hands full, tossing weapons or other items into the air temporarily to free up your other hand for the swap. This allows you to combine Two-Weapon Fighting and Quickswap Fighting, gaining a large number of attacks. However, each Quickswap attack you make during a round takes a cumulative -1 penalty to attack rolls, meaning your fourth Quickswap attack would take a -4 penalty to the attack roll.

However, each time you toss a weapon or other object up into the air, if you are within the reach of another creature, they can expend an attack of opportunity to attempt to grab the item; When a creature attempts to grab the item before you catch it, you and the creature make opposed attack rolls at your highest BAB - Whoever has the higher roll gets the item, with the item falling on the ground in the event of a tie. When it does that, roll 1d10. This determines where the item lands, as if it were a missed thrown weapon. On a roll of 1, the object lands in the square in front of you. As the roll grows higher (From 1-8), the location changes to a different square adjacent to you, rotating clockwise - So 3 would be the square to your right, 5 would be right behind you, and would be to your left. On a 9, it lands in your square, and on a 10 you can attempt a DC 20 Reflex save or DC 25 Sleight of Hand check to catch it before it actually reaches the ground.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceVery High +
AuthorZhenra-Khal +
Identifier3.5e Feat +
PrerequisiteBAB +3 +, Quickswap Fighting +, Two-Weapon Fighting or variant + and Sleight Of Hand 4 ranks +
RatingUndiscussed +
SummaryYou toss your weapons up into the air as you fight, swapping hands rapidly, allowing you more attacks. +
TitleWeapon Juggler +
TypeGeneral +