Iron Ram (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 3-19-19
Status: Complete
Editing: Mechanical changes on Talk
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Iron Ram [Fighter] Prerequisites: Heavy armor proficiency, Str 15Benefit: See below. Special: This feat counts as Wallcrasher and Improved Overrun, and any similar feat for prerequisite purposes.

Feat Bonus are based on HD.

  • 1 HD: You benefit from the Wallcrasher feat. You gain +2 on break DC checks and damage when sundering if you charge.
  • 4 HD: When wearing armor your speed is not reduced by it and you may run normally. Your armor check penalty drops by 3 (to a minimum of 0), your maximum Dexterity is increased by 2, and arcane spell failure is reduced by 10%.
  • 8 HD: You benefit from Improved Overrun. If you make a charge attack you can choose to also overrun any targets en route to your charge target. Your bonus on break DCs and sunder checks while charging increases to +4.
  • 12 HD: You can charge through difficult terrain, and when you fail an overrun check or Wallcrasher attempt you are not knocked prone nor do you take damage.
  • 16 HD: When you break an object or burst through an obstruction you can choose to create a cloud of debris that sprays out in a 20 ft cone from the point of breakage. Creatures in the cone take 3d6+Strength and a half in bludgeoning/piercing/slashing damage, or non-lethal damage if the item was soft and pliable (no save). You are immune to your own cone. Your bonus on break DCs and sunder checks while charging increases to +6.

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Facts about "Iron Ram (3.5e Feat)"
Article BalanceHigh +
AuthorEiji-kun +
Feat ReplacesWallcrasher + and Improved Overrun +
Identifier3.5e Feat +
PrerequisiteHeavy armor proficiency + and Str 15 +
RatingUndiscussed +
SummaryYou are a living battering ram, using your bulk to charge through all obsticles. +
TitleIron Ram +
TypeFighter +