Talk:Siege Shot, Combat (3.5e Feat)

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Ratings[edit]

RatedFavor.png HB Forged favors this article and rated it 4 of 4!
You've outdone yourself just a day after you make the OLD Siege Shot feat. Personally, I'd prefer to have known this existed over the other, but I'll give this feat a go.
RatedFavor.png Surgo favors this article and rated it 4 of 4!
This, and its High cousin, are really interesting options. Nicely done. I'm a little worried about the level 16 interaction with other [Combat] feats, but not so worried that I won't favor it.

Just a little mistake I think you've made: a doubled critical threat range from a crossbow is 17-20, not 16-20. On a more personal note: Holy shit is that powerful! (But Wizard-level, so I guess that's the point) -HarrowedMind (talk) 18:19, 23 September 2012 (UTC)

Or more appropriately, "that's the joke". -- Eiji-kun (talk) 18:36, 23 September 2012 (UTC)
Is is really? 1d6 damage per level on a successful attack roll against a single target, which is essentially what this amounts to, is considered pretty tame as far as spells and the like go. I don't see why, even with things like splitting arrows taken into account, this isn't any more crazy than some other things even at High level. I mean, compare/contrast the Halfling hurler rogue with Perfect Two-Weapon Fighting, UMD, and acid flasks all day with Sneak Attack added on. Or many of the better Tome of Battle maneuvers available at high levels. I get that when added to something like GW's Sharpshooter it could be quite a bit of damage, but as far as I see all it really does is give a different combat option that requires your whole round and then consistently makes it better over time. If anything, my only concern is that it would be better than other archery options, but that's more of a condemnation of most WotC archery that exists than anything else. - TG Cid (talk) 19:01, 23 September 2012 (UTC)
Let's not use the flask rogue as a benchmark for what's reasonable -- it's absolutely drenched in cheese. Still, most of this feat is actually not terribly strong for VH. The only thing that makes it definitely VH is the stunning. Although, I think that's really bad VH -- you're spamming four shutdowns every round, which is generally not considered kosher even in Tome. --DanielDraco (talk) 19:42, 23 September 2012 (UTC)
Combat School did it worse with Dazing, way before CR 16 too. Nothing is immune to dazing. --Leziad (talk) 20:24, 23 September 2012 (UTC)
Yeah, and it's nigh-universally derided for that. Add to that the fact that Frank later clarified that his intent was for it to only occur 1/round. Also stunning is a far worse debuff than dazing -- immunity to it isn't that common, and it auto-disarms. --DanielDraco (talk) 20:35, 23 September 2012 (UTC)

Stun Saves[edit]

The level 16 ability is a bit problematic as it offers 4 stun saves per round to a single enemy. This should be clarified to only affect an enemy once per round. Surgo (talk) 21:10, 23 September 2012 (UTC)

Done. --Leziad (talk) 01:46, 24 September 2012 (UTC)
how exactly does it cause 4 stun saves? does standard action mean you can full attack with it?Dr.Drako (talk) 19:10, 15 June 2019 (MDT)
FavoredSurgo + and HB Forged +