Snake Arm (3.5e Feat)
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Snake Arm [Vile]
Prerequisites: Dark Brand or Willing DeformityEEBenefit: Through an hideous graft or a forbidden occult ritual, you fused a Fiendish Small Viper with one of your arm. As a move action you may retract or manifest the viper, still attached to your arm. While manifested you gain a viper bite light feral strike dealing 2d4 piercing damages, having reach and being to threaten adjacent opponents and delivering the poison of a Fiendish Small Viper. The DC of the poison is 10 + 1/2 hit dice + Constitution or Charisma modifier.
If you die, the Fiendish Small Viper is freed and attack the creature that attacked you last or flee if it unable to determine which did or if it successfully slays it. The viper may be used as your body for the purpose of resurrection spells. If you are raised from the dead without the viper, you must wait 1 week before being able to use it as you 'regrow' it.
Special: If you used Willing DeformityEE to qualify for this feat it counts as a [Deformity] feat.
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Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Dark Brand or Willing DeformityEE + |
Rating | Undiscussed + |
Summary | You have a snake arm which you can used to attack and poison your foes. + |
Title | Snake Arm + |
Type | Vile + |