Sharky (3.5e Feat)
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Sharky [Monstrous]
Shark blessing achieved. Shark powers activate. Sharky.Prerequisites: CorporealBenefit: Gain a feral strike weapon bite as detailed below. Gain the Aquatic Subtype with a swim speed equal to half your land speed as well as a +4 racial bonus on Swim checks which you may take 10 on even when threatened. Gain the ability to breathe underwater. Gain the Scent (Ex) ability out to 30 feet.
Special: If you had the ability to breathe air, you retain that ability, gaining the Amphibious special quality. If you already have a swim speed, it instead increases by +10 feet as a racial bonus.
Shark Bite
Light Melee
Cost: | — gp |
---|---|
Damage (Small): | 1d4 |
Damage (Medium)1: | 1d6 |
Critical: | 19–20/×2 |
Weight2: | — lbs |
Type3: | Slashing and Piercing |
HP4: | 10 |
Hardness: | 5 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
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Article Balance | High + |
Author | Ganteka Future + |
Class | Melee + |
Cost | — gp + |
Critical | 19–20/×2 + |
Damage | 1d6 + |
Damage Type | Slashing + and Piercing + |
Hardness | 5 + |
Hit Points | 10 + |
Identifier | 3.5e Feat + |
Prerequisite | Corporeal + |
Proficiency | None + |
Range | — + |
Rating | Undiscussed + |
Size | Light + |
Summary | Be part shark. Get shark powers. + |
Title | Sharky + |
Type | Monstrous + |
Weight | — + |