Verdant Beam (3.5e Spell)

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Author: Neostar (talk)
Date Created: June 2023
Status: Finished
Editing: Clarity edits only please
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Verdant Beam
Conjuration (Healing) [Acid]
Level: Druid 7
Components: V, S, DF
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Cylinder (10 ft. radius, 40 ft. high)
Duration: Intantaneous
Saving Throw: Reflex, half
Spell Resistance: No

You conjure a green beam of photosynthesis energy from divine planes of nature and creation. The beam is composed by a mix of positive divine energy and acid. It inflicts 1d8 damage per caster level (half acid, half positive divine). Plants are immune to all damage from this spell, and regain HP equal to half the damage they must normally took. Constructs creature take half damage from positive divine energy. Undeads creature take double damage from positive divine energy. After the beam disappear at the end of it round, the caster regain 1d8 HP per creature damaged by the verdant beam +1 HP per caster level (Max. +20 HP). Creature damaged can make a reflex saving throw to halves these damage.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid

Article BalanceHigh +
AuthorNeostar +
ComponentV +, S + and DF +
DescriptorAcid +
Identifier3.5e Spell +
LevelDruid 7 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolHealing +
TitleVerdant Beam +