Soul Steal (3.5e Feat)

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Author: Leziad (talk)
Date Created: October 7th, 2024
Status: Complete
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Soul Steal [General] You gain the ability to draw in the life force of nearby living creatures into your necromancy implements.Prerequisites: Necromantic Bond or Soul BondBenefit: You gain the ability to channel negative energy as a cleric of your occultist level by spending 1 point of mental focus invested in a necromancy implement. You may only use this ability to damage living creatures, and it deals 1d8 damage per 2 level instead of 1d6. However, if you damage a living creature, you heal an amount equal to half the dice result. You heal an additional 1 point of damage per affected living creature, and 5 points for each slain living creature, up to a maximum hit point recovered equal to the full dice result. This ability counts as a necromancy focus power when advantageous.



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Leziad's Homebrew (4506 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteNecromantic Bond or Soul Bond +
RatingUndiscussed +
SummaryYou can channel negative energy to harm the living, and doing so heals you. +
TitleSoul Steal +
TypeGeneral +