Ideal Heart (3.5e Martial Discipline)
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A discipline oriented towards defense, healing, and nurturing allies. The path of the Ideal Heart emphasizes the welfare of all beings, and as such, it emphasizes protection over offense. Only crusaders have the altruistic zeal required to master this discipline, and they have access to it by default.
Contents
Game Mechanics of the Ideal Heart
Available To: Crusader
Discipline Skill: Heal (Wis) - Ideal Heart adepts are extremely concerned with the well-being of others.
Discipline Weapons: Club, light mace, mace, quarterstaff, shortsword, sap - These weapons are ideal for parrying, deflection, and otherwise resolving a combat situation with a minimum of bloodshed.
Saves: 10 + Maneuver level + Wisdom
Legacy Weapon: Healer's Fist (cold iron sap)
Maneuver Granting Item: Healer's Periapt
Discipline Feat: <- Discipline feat, usually based on skill and usually prereq for tactical feat ->
Tactical Feat: <- Tactical feat of discipline ->
Special: <- Anything mechanical of note that is different than usual. ->
Maneuvers of the Ideal Heart Discipline
- To see the full, expanded description of every maneuver, click here.
1st-Level Maneuvers
- Fortify Light Wounds: Boost [X-Discipline] — Fix up a small wound.
- Healing Lunge: Boost, Strike — Heal yourself or a willing ally with a skillful weapon twirl or flick (damage roll).
- Nurturing Aura: Stance — Grant rapid healing to all creatures within 20 feet, including yourself.
2nd-Level Maneuvers
- Fortify Moderate Wounds: Boost, Counter [X-Discipline] — Fix up a small wound.
- Healing Flourish: Boost, Strike — Heal yourself or a willing ally with a skillful weapon twirl or flick (attack roll).
- Invigorating Lunge: Boost, Strike — Gain temporary hit points with a skillful weapon twirl or flick (damage roll).
3rd-Level Maneuvers
- Fortify Serious Wounds: Boost, Counter [X-Discipline] — Fix up a significant wound.
- Healing Riposte: Boost, Strike — Heal yourself or a willing ally with a skillful weapon twirl or flick (attack & damage rolls).
- Invigorating Flourish: Boost, Strike — Gain temporary hit points with a skillful weapon twirl or flick (attack roll).
4th-Level Maneuvers
- Fortify Critical Wounds: Boost, Counter [X-Discipline] — Fix up a large wound.
- Invigorating Riposte: Boost, Strike — Gain temporary hit points with a skillful weapon twirl or flick (attack & damage rolls).
- Solar Strike: Strike [X-Discipline] — Strike with an attack that restores your health, equivalent to the damage done to your enemy.
5th-Level Maneuvers
- Fortify Grievous Wounds: Boost, Counter [X-Discipline] — Fix up a severe wound.
6th-Level Maneuvers
- Fortify Bodily Ailments: Boost, Counter [X-Discipline] — Repair various negative modifiers to your own body.
7th-Level Maneuvers
- Reverse Causality: Boost — Turn a tactical assault from your foes into an intense heal.
8th-Level Maneuvers
- Anti-Wound Field: Stance — Grant the party fast healing.
- Deific Mercy: Strike [X-Discipline] — Cure ability penalties, ability damage, and negative levels.
9th-Level Maneuvers
- Heroes Never Die: Counter — Show some Mercy.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines
Luigifan18v |
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Author | Luigifan18 + |
Class | Crusader + |
Identifier | 3.5e Martial Discipline + |
Rating | Undiscussed + |
Skill | Heal + |
Summary | A discipline oriented towards defense, healing, and nurturing allies. The path of the Ideal Heart emphasizes the welfare of all beings, and as such, it emphasizes protection over offense. + |
Title | Ideal Heart + |
Weapon | Club +, light mace +, mace +, quarterstaff +, shortsword + and sap + |