Ideal Heart (3.5e Martial Discipline)/All Maneuvers
Ideal Heart (Stance) | |
Level: | 8 |
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Prerequisite: | Four Ideal Heart Maneuvers |
Initiation Action: | 1 swift action |
Range: | 25 ft. |
Targets: | All allies in range |
Duration: | Stance |
Saving Throw: | None |
All friendly or helpful creatures within 25 feet, yourself included, acquire fast healing 6. In addition, creatures subject to this treat limb/organ and head loss as though they had regeneration. If they had already lost the limb/organ before being subject to this stance, this still allows them to regrow/reattach it, but if any body part loss was fatal, this does not revive them. It will still prolong death as usual if they suffer a fatal limb loss DURING the stance, however, it will not save them from anything regeneration couldn't, like their HP reaching -10.
This is a supernatural ability.
Devoted Spirit, Ideal Heart (Strike) [X-Discipline] | |
Level: | 8 |
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Prerequisite: | Three Devoted Spirit or Ideal Heart maneuvers |
Initiation Action: | Standard Action |
Range: | Touch |
Target: | One Creature |
Duration: | Instantaneous |
Saving Throw: | Will negates (harmless) |
Injury is simply trials of faith to be overcome.
With a touch, you can cure 1d8 points of ability damage, penalty, or negative levels.
Organic Repast, Ideal Heart (Boost, Counter) [X-Discipline] | |
Level: | 6 |
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Prerequisite: | Three Organic Repast or Ideal Heart maneuver |
Initiation Action: | 1 swift or immediate action; see text |
Range: | Personal |
Target: | You |
Duration: | Instantaneous |
As a swift action, you can heal any negative condition that can be ended by using a Heal spell; however this does not provide the HP healing normally granted by the spell.
A xenotheric creature can also heal 1 hp per initiator level (to a maximum of 25) by spending a bio-energy charge.
If this maneuver is initiated as an Ideal Heart maneuver, its range becomes "Touch", and it can be used to heal either the initiator or one willing creature.
When learning this maneuver, if you do not have at least one other maneuver of both the Organic Repast and Ideal Heart disciplines, you must designate this maneuver as an Organic Repast or Ideal Heart maneuver. It is locked as belonging to that discipline afterwards, and does not gain the [X-Discipline] tag and start being treated as belonging to both disciplines unless and until you learn at least one maneuver from the other discipline. If you already know at least one other Organic Repast maneuver and at least one other Ideal Heart maneuver upon learning this maneuver, it immediately gains the [X-Discipline] tag, and can be initiated through either discipline.
Ideal Heart, Organic Repast (Boost, Counter) [X-Discipline] | |
Level: | 4 |
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Prerequisite: | One Ideal Heart or Organic Repast maneuver |
Initiation Action: | 1 swift or immediate action; see text |
Range: | Personal |
Target: | You |
Duration: | Instantaneous |
As a swift action, you heal yourself for 4d6+your initiator level hit points. This healing is capped at 4d6+20 hp at initiator level 20.
Alternatively, you may heal yourself for 3d6+your initiator level hit points as an immediate action. The initiator level cap is still 20 when the maneuver is initiated in this fashion.
A xenotheric creature can add 1 die to its healing amount by spending a bio-energy charge, but only if it initiates this maneuver as an Organic Repast maneuver.
If this maneuver is initiated as an Ideal Heart maneuver, its range becomes "Touch", and it can be used to heal either the initiator or one willing creature.
When learning this maneuver, if you do not have at least one other maneuver of both the Organic Repast and Ideal Heart disciplines, you must designate this maneuver as an Organic Repast or Ideal Heart maneuver. It is locked as belonging to that discipline afterwards, and does not gain the X-Discipline tag and start being treated as belonging to both disciplines unless and until you learn at least one maneuver from the other discipline. If you already know at least one other Organic Repast maneuver and at least one other Ideal Heart maneuver upon learning this maneuver, it immediately gains the X-Discipline tag, and can be initiated through either discipline.
Ideal Heart, Organic Repast (Boost, Counter) [X-Discipline] | |
Level: | 5 |
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Prerequisite: | One Ideal Heart or Organic Repast maneuver |
Initiation Action: | 1 swift or immediate action; see text |
Range: | Personal |
Target: | You |
Duration: | Instantaneous |
As a swift action, you heal yourself for 5d6+your initiator level hit points. This healing is capped at 5d6+25 hp at initiator level 25.
Alternatively, you may heal yourself for 4d6+your initiator level hit points as an immediate action. The initiator level cap is still 25 when the maneuver is initiated in this fashion.
A xenotheric creature can add 1 die to its healing amount by spending a bio-energy charge, but only if it initiates this maneuver as an Organic Repast maneuver.
If this maneuver is initiated as an Ideal Heart maneuver, its range becomes "Touch", and it can be used to heal either the initiator or one willing creature.
When learning this maneuver, if you do not have at least one other maneuver of both the Organic Repast and Ideal Heart disciplines, you must designate this maneuver as an Organic Repast or Ideal Heart maneuver. It is locked as belonging to that discipline afterwards, and does not gain the X-Discipline tag and start being treated as belonging to both disciplines unless and until you learn at least one maneuver from the other discipline. If you already know at least one other Organic Repast maneuver and at least one other Ideal Heart maneuver upon learning this maneuver, it immediately gains the X-Discipline tag, and can be initiated through either discipline.
Ideal Heart, Organic Repast (Boost) [X-Discipline] | |
Level: | 1 |
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Prerequisite: | See text |
Initiation Action: | 1 swift action |
Range: | Personal |
Target: | You |
Duration: | Instantaneous |
You heal yourself for 1d6+your initiator level hit points. This healing is capped at 1d6+5 hp at initiator level 5.
A xenotheric creature can add 1 die to its healing amount by spending a bio-energy charge, but only if it initiates this maneuver as an Organic Repast maneuver.
If this maneuver is initiated as an Ideal Heart maneuver, its range becomes "Touch", and it can be used to heal either the initiator or one willing creature.
When learning this maneuver, if you do not have at least one other maneuver of both the Organic Repast and Ideal Heart disciplines, you must designate this maneuver as an Organic Repast or Ideal Heart maneuver. It is locked as belonging to that discipline afterwards, and does not gain the X-Discipline tag and start being treated as belonging to both disciplines unless and until you learn at least one maneuver from the other discipline. If you already know at least one other Organic Repast maneuver and at least one other Ideal Heart maneuver upon learning this maneuver, it immediately gains the X-Discipline tag, and can be initiated through either discipline.
Ideal Heart, Organic Repast (Boost, Counter) [X-Discipline] | |
Level: | 2 |
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Prerequisite: | See text |
Initiation Action: | 1 swift or immediate action; see text |
Range: | Personal |
Target: | You |
Duration: | Instantaneous |
As a swift action, you heal yourself for 2d6+your initiator level hit points. This healing is capped at 2d6+10 hp at initiator level 10.
Alternatively, you may heal yourself for 1d6+your initiator level hit points as an immediate action. The initiator level cap is still 10 when the maneuver is initiated in this fashion.
A xenotheric creature can add 1 die to its healing amount by spending a bio-energy charge, but only if it initiates this maneuver as an Organic Repast maneuver.
If this maneuver is initiated as an Ideal Heart maneuver, its range becomes "Touch", and it can be used to heal either the initiator or one willing creature.
When learning this maneuver, if you do not have at least one other maneuver of both the Organic Repast and Ideal Heart disciplines, you must designate this maneuver as an Organic Repast or Ideal Heart maneuver. It is locked as belonging to that discipline afterwards, and does not gain the X-Discipline tag and start being treated as belonging to both disciplines unless and until you learn at least one maneuver from the other discipline. If you already know at least one other Organic Repast maneuver and at least one other Ideal Heart maneuver upon learning this maneuver, it immediately gains the X-Discipline tag, and can be initiated through either discipline.
Ideal Heart, Organic Repast (Boost, Counter) [X-Discipline] | |
Level: | 3 |
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Prerequisite: | See text |
Initiation Action: | 1 swift or immediate action; see text |
Range: | Personal |
Target: | You |
Duration: | Instantaneous |
As a swift action, you heal yourself for 3d6+your initiator level hit points. This healing is capped at 3d6+15 hp at initiator level 15.
Alternatively, you may heal yourself for 2d6+your initiator level hit points as an immediate action. The initiator level cap is still 15 when the maneuver is initiated in this fashion.
A xenotheric creature can add 1 die to its healing amount by spending a bio-energy charge, but only if it initiates this maneuver as an Organic Repast maneuver.
If this maneuver is initiated as an Ideal Heart maneuver, its range becomes "Touch", and it can be used to heal either the initiator or one willing creature.
When learning this maneuver, if you do not have at least one other maneuver of both the Organic Repast and Ideal Heart disciplines, you must designate this maneuver as an Organic Repast or Ideal Heart maneuver. It is locked as belonging to that discipline afterwards, and does not gain the X-Discipline tag and start being treated as belonging to both disciplines unless and until you learn at least one maneuver from the other discipline. If you already know at least one other Organic Repast maneuver and at least one other Ideal Heart maneuver upon learning this maneuver, it immediately gains the X-Discipline tag, and can be initiated through either discipline.
Ideal Heart (Boost, Strike) | |
Level: | 2 |
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Initiation Action: | 1 standard action |
Range: | Touch |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | None |
You psyche yourself up for the trials ahead with a quick swish of your sword.
As part of this maneuver, make a single attack roll with whatever weapon you have on hand. This is not actually an attack. Instead, you cure yourself for a number of hit points equal to your attack roll. Alternatively, you may heal a willing ally with a touch, as part of the same standard action used to initiate this maneuver; this heals it for an amount of damage equal to your attack roll result.
This maneuver is a supernatural ability.
Ideal Heart (Boost, Strike) | |
Level: | 1 |
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Initiation Action: | Standard |
Range: | Touch |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | None |
You psyche yourself up for the trials ahead with a quick swish of your sword.
As part of this maneuver, make a single damage roll with whatever weapon you have on hand. This is not actually an attack. Instead, you cure yourself for a number of hit points equal to your damage roll. Alternatively, you may heal a willing ally with a touch, as part of the same standard action used to initiate this maneuver; this heals it for an amount of damage equal to your damage roll result.
This maneuver is a supernatural ability.
Ideal Heart (Boost, Strike) | |
Level: | 3 |
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Prerequisite: | One Ideal Heart maneuver |
Initiation Action: | 1 standard action |
Range: | Touch |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | None |
You psyche yourself up for the trials ahead with a quick swish of your sword.
As part of this maneuver, make a single attack roll and a single damage roll with whatever weapon you have on hand. This is not actually an attack. Instead, you cure yourself for a number of hit points equal to the sum of your attack roll and damage roll. Alternatively, you may heal a willing ally with a touch, as part of the same standard action used to initiate this maneuver; this heals it for an amount of damage equal to your combined attack roll and damage roll results.
This maneuver is a supernatural ability.
Ideal Heart (Counter) | |
Level: | 9 |
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Prerequisite: | Six Ideal Heart Maneuvers |
Initiation Action: | 1 full-round action |
Range: | 100 ft. |
Targets: | See Text |
Duration: | Instantaneous |
Saving Throw: | See Text |
Target any number of creatures that are either living, or have died within five minutes, within 100 ft. The living creatures have Heal cast on them, or Harm if they react to negative energy better than positive(such as an undead), with the exception that the HP recovered is limited to 5 per initiator level, and the dead ones are affected as though by Resurrection, with the exception that the casting time is instantaneous. This maneuver provokes attacks of opportunity, and requires a Concentration check to maintain if you are struck while you use it. This maneuver can only be used once per encounter, no matter how many times it's refreshed. In addition, if this maneuver successfully revives anyone, it cannot be used again for another 24 hours.
This is a supernatural ability.
Ideal Heart (Boost, Strike) | |
Level: | 3 |
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Initiation Action: | Standard |
Range: | Touch |
Target: | One creature |
Duration: | 1 round/level |
Saving Throw: | None |
You psyche yourself up for the trials ahead with a quick swish of your sword.
As part of this maneuver, make a single attack roll with whatever weapon you have on hand. This is not actually an attack. Instead, you gain temporary hit points equal to your attack roll, which last for 1 round per initiator level. Alternatively, you may grant those temporary hit points to a willing ally with a touch, either as part of the same standard action used to initiate this maneuver or as a standard action on a subsequent turn during the duration; if using the latter option, your ally gains the temporary hit points in their current state (# of hp remaining and rounds remaining), and you lose the temporary hit points. The creature you gave the temporary hit points to cannot give them to another creature. Temporary hit points do not stack; they overlap.
This maneuver is a supernatural ability.
Ideal Heart (Boost, Strike) | |
Level: | 2 |
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Initiation Action: | Standard |
Range: | Touch |
Target: | One creature |
Duration: | 1 round/level |
Saving Throw: | None |
You psyche yourself up for the trials ahead with a quick swish of your sword.
As part of this maneuver, make a single damage roll with whatever weapon you have on hand. This is not actually an attack. Instead, you gain temporary hit points equal to your damage roll, which last for 1 round per initiator level. Alternatively, you may grant those temporary hit points to a willing ally with a touch, either as part of the same standard action used to initiate this maneuver or as a standard action on a subsequent turn during the duration; if using the latter option, your ally gains the temporary hit points in their current state (# of hp remaining and rounds remaining), and you lose the temporary hit points. The creature you gave the temporary hit points to cannot give them to another creature. Temporary hit points do not stack; they overlap.
This maneuver is a supernatural ability.
Ideal Heart (Boost, Strike) | |
Level: | 4 |
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Prerequisite: | One Ideal Heart maneuver |
Initiation Action: | Standard |
Range: | Touch |
Target: | One creature |
Duration: | 1 round/level |
Saving Throw: | None |
You psyche yourself up for the trials ahead with a quick swish of your sword.
As part of this maneuver, make a single attack roll and a single damage roll with whatever weapon you have on hand. This is not actually an attack. Instead, you gain temporary hit points equal to the sum of your attack roll and your damage roll, which last for 1 round per initiator level. Alternatively, you may grant those temporary hit points to a willing ally with a touch, either as part of the same standard action used to initiate this maneuver or as a standard action on a subsequent turn during the duration; if using the latter option, your ally gains the temporary hit points in their current state (# of hp remaining and rounds remaining), and you lose the temporary hit points. The creature you gave the temporary hit points to cannot give them to another creature. Temporary hit points do not stack; they overlap.
This maneuver is a supernatural ability.
Ideal Heart (Stance) | |
Level: | 1 |
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Prerequisite: | None |
Initiation Action: | Swift |
Range: | 0 ft. |
Area: | 20-foot emanation centered on you |
Duration: | Stance |
Saving Throw: | None |
As long as you remain in this stance, you and all creatures within 20 feet of you have rapid healing 1. This rapid healing is increased by 1 per 3 initiator levels (so it becomes rapid healing 2 at initiator level 3, rapid healing 3 at initiator level 6, and so on and so forth).
Ideal Heart (Boost) | |
Level: | 7 |
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Prerequisite: | Three Ideal Heart Maneuvers, Int 20 ot Wis 20 |
Initiation Action: | 1 immediate action |
Range: | 60 ft |
Targets: | Any number of creatures |
Duration: | 1 round |
Saving Throw: | None |
Select any number of creatures, in addition to yourself. Until the point in the initiative where you used this maneuver arrives again, all damage that would be dealt to the maneuver's targets heals them instead. All overheal this would cause may be distributed to other targets of the maneuver, at your discretion. The moment this maneuver heals one of its targets, all enemies are made aware of what's happening, and are likely not to attack.
Friendly fire neither heals nor damages the targets of this maneuver while it's active.
You must wait 3 rounds after initiating this maneuver to do so again, even if it is refreshed before then.
This is a supernatural ability.
Ideal Heart, Iron Heart (Strike) [X-Discipline] | |
Level: | 4 |
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Prerequisite: | One Ideal Heart or Iron Heart maneuver |
Initiation Action: | Standard |
Range: | Melee |
Target: | One creature |
Duration: | Instantaneous |
As you strike your enemy, their energy is transferred to you. (No, you are not a vampire.)
As part of this maneuver, make a single melee attack. If you hit, you regain hp equal to the damage dealt to your opponent. If this would bring you over your maximum hit points, the excess hp is lost. If the damage your attack deals exceeds the amount required to kill or destroy your opponent (generally −10 hp for living beings, or 0 hp for undead and constructs), you only regain hp equal to the amount of damage that was required to finish the target.
This maneuver is a supernatural ability.