Marathon Runner (3.5e Feat)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Marathon Runner [General]
Prerequisites: Con 13+Benefit: You can run for a number of consecutive rounds equal to twice your constitution score, after which time you must make DC 0 Constitution checks to keep running every other round, with the DC increasing by 1 for each check you've made. When you have run to your limit, you can move no faster than a move action for the next 5 rounds.
You can effectively run for an hour, multiplying your walk speed appropriately. You take 1d6 points of nonlethal damage if you do so, and become fatigued unless you pass a DC 20 Constitution check. Normal: You can only run for a number of consecutive rounds equal to your constitution score before having to make checks. The check DC is 10, and you must make a check every round. When you reach your limit, you can move no faster than a move action for the next 10 rounds.
Running for long periods of time ends up working just like hustling.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Foxwarriorv |
---|
Article Balance | Moderate + |
Author | Foxwarrior + |
Identifier | 3.5e Feat + |
Prerequisite | Con 13+ + |
Rating | Undiscussed + |
Summary | You run for long periods of time. + |
Title | Marathon Runner + |
Type | General + |