Publication:Grim-N-Gritty/Appendix 4/Advanced Nerve Strikes (3.5e Feat)
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Advanced Nerve Strikes [General]
Prerequisites: BAB +8, Improved Unarmed Strike, Basic Nerve Strikes, Improved Nerve StrikesBenefit: Advanced Nerve Strikes permits you to perform two special melee attacks: rip innards and rip body. You may perform a nerve strike if you wield a weapon with which you are proficient. (To perform unarmed nerve strikes, you must have the feat, Improved Unarmed Strike.) If your target has no discernable anatomy, you may not perform nerve strikes against it. You cannot perform nerve strikes against creatures two or more size categories larger than you.
Rip Innards: This nerve strike shreds your target’s internal organs. Make an attack roll at a -8 penalty. If the attack hits your target and inflicts at least 1 HP damage, your target must make a Fortitude save against DC 10 + one-half your base attack bonus + your Strength modifier. If he fails the save, he suffers 2 points of temporary Constitution damage. Also, he loses 1d4 HP per round for 1d4 rounds, due to internal hemorrhaging.
Rip Body: Rip Body lays the foundation of pain and incapacitates your victim with horrible wracking spasms and nausea. Make an attack roll at a -8 penalty. If the attack hits your target and inflicts at least 1 HP damage, your target must make a Fortitude save against DC 10 + one-half your base attack bonus + your Strength modifier. If he fails the save, he is nauseated for one round and sickened for 1d4+1 rounds.
Treating Nerve Strikes: Another person can aid the victim of a nerve strike and negate the strike’s effect. This requires a successful Heal check against the original Fortitude save DC of the strike. The check is a full-round action that provokes attacks of opportunity.
Note: You cannot perform a nerve strike at the end of a charge.
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