Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Conjure Barrage (One) + (Create magical duplicates of your weapon that fly to strike targets in a [[SRD5:Cone|cone]] ([[SRD5:Dexterity|Dexterity]] [[Save (One)|save]] to reduce damage).)
- Create More Water (3.5e Feat) + (Create more water, with utility and combat power.)
- Create Alchemical Items (3.5e Spell) + (Create mundane alchemical items which last 24 hours.)
- Create Object (3.5e Feat) + (Create nonmagical matter at whim.)
- Forge Plane (3.5e Spell) + (Create or modify your divine realm.)
- Create Anchor Sigil (3.5e Spell) + (Create or strengthen an anchor sigil more quickly than if you used the normal ritual)
- Portal Gun (3.5e Equipment) + (Create portals on flat surfaces that are connected to each other, which you can step through. Or send other things through.)
- Artificial Life (3.5e Spell) + (Create positive energy undead)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Banish Light (3.5e Feat) + (Create shadowy illumination around you by absorbing light in your weapon and then discharge the absorbed light into a blinding flash.)
- Energy Rings (3.5e Invocation) + (Create solid rings of ki energy that can be used for ranged grapple/pin attempts.)
- Practice Field (3.5e Spell) + (Create sphere that allows creatures to deal nonlethal damage.)
- Greater Nonlethal Field (3.5e Spell) + (Create sphere where lethal damage is not.)
- Soulspike Revenge (3.5e Maneuver) + (Create spikes to stab your assailant.)
- Black Blood Chains (3.5e Spell) + (Create strands of black hooks and chains to latch onto and pull opponents out of the sky or closer towards you.)
- Ki Rings (3.5e Invocation) + (Create strong solid rings of ki energy that can be used for ranged grapple/pin attempts.)
- Realm of Shifting Frost (3.5e Invocation) + (Create structures and redefine the terrain as you see fit with constructions of ice and snow.)
- White Lady (3.5e Spell) + (Create the image of a ghostly lady in white that protects the target and scare enemies away.)
- Glorious Vision (3.5e Spell) + (Create the image of your god to break morale into enemies and reinforce your allies.)
- Master I- Master (3.5e Phrase) + (Create the powerful effect of your choosing; kind of like Wish.)
- Spawn Eye Tyrants (3.5e Spell) + (Create two beholders out of your own eyes.)
- Mobius Portals (3.5e Spell) + (Create two double-sided portals.)
- Drown (3.5e Spell) + (Create water inside the target's lungs.)
- Mass Drown (3.5e Spell) + (Create water inside the target's lungs.)
- Water I- Water (3.5e Phrase) + (Create water.)
- Armor Incarnation (3.5e Maneuver) + (Create weightless magical full plate.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)