Create More Water (3.5e Feat)
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Create More Water [General]
Prerequisites: Ability to cast create water as spell or spell-like abilityBenefit: When you use create water, you may create up to 4 gallons of water/level instead as a swift action. You may also use the spell to create fresh or salt water and adjust the temperature (from hot to cold) at your choosing.
Additionally, when cast as a standard action, you may create a "geyser" effect (similar to a decanter of endless water). This “geyser” produces a stream originating from you out to your close range distance at 6 gallons of water/level. The force of the geyser deals 1d4 + your primary casting modifier in points of damage (either bludgeoning, nonlethal bludgeoning, [Fire] for steaming hot water or [Cold] for freezing cold water) against a single target as a ranged touch attack. You can maintain concentration on the spell as a standard action for a number of rounds equal to your caster level. The geyser can be used to make a ranged bull rush, using your casting ability modifier in place of Strength for the opposed check. You do not move with your opponent and cannot push him beyond your close range distance.
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Article Balance | Moderate + |
Author | Ganteka Future + |
Identifier | 3.5e Feat + |
Prerequisite | Ability to cast create water as spell or spell-like ability + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Summary | Create more water, with utility and combat power. + |
Title | Create More Water + |
Type | General + |