Forge Plane (3.5e Spell)

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Author: qwertyu63 (talk)
Date Created: 9/25/2017
Status: Complete
Editing: Clarity edits only please
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Forge Plane
Conjuration (Creation)
Level: Lesser God 5
Components: V, S, XP
Casting time: 1 hout
Range: See text
Effect: Depends on the chosen mode, see text
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

The lesser god re-arranges reality to create a realm of their own. This spell has two modes: Create and Modify.

Create: To cast the Create mode, you must be on an outer plane that matches your alignment. Furthermore, you must not already have a divine realm (if you had a realm which was somehow destroyed, you may create another one).

By casting the spell in its create mode, you create a divine realm of your own. This divine realm is a demiplane 250 feet in radius. The created demiplane is coterminous with the spot on the outer plane where you cast the spell. The created plane is your divine realm (see "Divine Realm" sidebar).

You determines the environment within the demiplane when you cast this spell, reflecting most any desire the you can visualize. You determine factors such as atmosphere, water, temperature, and the general shape of the terrain (this allows you to establish things such as weather or seasons if you wish). This also allows you to choose the amount of light on the plane (including establishing a day/night cycle).

This mode can even create basic life (such as normal plants and animals) and basic construction (such as buildings and roads). This spell can not create any material more valuable than iron (1 sp per pound).

All planar traits of the plane match your native plane.

Modify: To cast the Modify mode, you must be on your divine realm. By casting the spell in its modify mode, you can determine a new environment for the plane; you may choose any environment you could have chosen when creating the plane. Creatures on the plane are uneffected (you can remove creatures you could have added).

XP Cost: 3,000 xp (create mode), 500 xp (modify mode)

Divine Realm (sidebar): As your divine realm, your demiplane has some strange effects.

The primary effect is that fact that it can pull the souls of your followers to it. Whenever a follower of a lesser god dies, the lesser god may choose to claim their soul; if the lesser god does so, the follower's soul becomes a called soul on the lesser god's divine realm, which acts as their afterlife. They retain all memory of life, but do not retain their abilities from life. The stats of a claimed soul are as follows:

  • Called Soul (CR 1) – Small Outsider
  • DETECTION – Darkvision 60 ft, Listen +4, Spot +4; Init +4
  • DEFENSES – AC 14, touch 11, flat-footed 15; hp 4 (1d8)
  • ACTIONS – Spd 30 ft.; Energy ray +2 ranged (1d6); Space 5 ft.; Reach 5 ft.; Base Atk +1; Grapple -8
  • STR 10, DEX 10, CON 10; the soul retains its INT, WIS and CHA scores
  • FORT +2, REF +2, WILL +2
  • FEATS: Improved Initiative
  • SKILLS: Hide +4, Diplomacy +4, Knowledge (the planes) +4, Listen +4, Sense Motive +4, Spot +4, Move Silently +4, Search +4

For each soul the lesser god accepts into their realm, the radius of the plane increases by 5 feet (this radius increase remains even if the soul is later restored to life).

In addition, the lesser god's soul is also pulled to their realm. If they die, they move to this plane for their afterlife. They remain the same except they can not leave the plane (unless raised from the dead, which pulls them back), nor can they raise themselves from the dead.

The lesser god does not need any focus to plane shift to their divine realm. They can dismiss a creature from their divine realm as a standard action (DC 20 Will save negates).



Article BalanceVery High +
Authorqwertyu63 +
ComponentV +, S + and XP +
Identifier3.5e Spell +
LevelLesser God 5 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolCreation +
SummaryCreate or modify your divine realm. +
TitleForge Plane +