Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Drain Moderate Energy (3.5e Spell) + (Pull positive energy from your target.)
- Drain Serious Energy (3.5e Spell) + (Pull positive energy from your target.)
- Drain Critical Energy (3.5e Spell) + (Pull positive energy from your target.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Bloodless Decapitation (3.5e Spell) + (Pull someone's head off and they won't die, reattach later or put on some other body.)
- Graviton Implosion (3.5e Spell) + (Pull targets together to a single point.)
- Dreamtouched Summons (3.5e Feat) + (Pull your summoned creatures directly from your dreams)
- Supernova (3.5e Spell) + (Pulls a star fragment into space and burns everything around it.)
- Push II- Pull (3.5e Phrase) + (Pulls the target towards you.)
- Pumpkinhead (3.5e Prestige Class) + (Pumpkinheads are tricksters with a sweet tooth that adore to scare people just for fun. They wear pumpkin as headgear.)
- Horizon Line Punch (3.5e Maneuver) + (Punch all the creatures in a straight line, moving that distance without provoking.)
- Meteor Fist (3.5e Invocation) + (Punch someone so hard they fly far, far away.)
- Mass Impact (3.5e Maneuver) + (Punch someone trying to move or charge you so hard they fly backwards and fall prone.)
- Fissure (5e Spell) + (Punch the ground, sending out a line-shaped shockwave.<br /><br />)
- Real Number Understanding (3.5e Maneuver) + (Punch through mind-affecting immunity, master arithmetic of real numbers.)
- Penetrating Fist (3.5e Alternate Class Feature) + (Punch through your foes)
- Masterwork Monk (3.5e Alternate Class Feature) + (Punching is an inferior weapon in D&D. But you're a monk! Show them how to really do unarmed strikes!)
- Puppet Weapon (3.5e Power) + (Puppet around and use a weapon with telekinetic force.)
- Weavebone (3.5e Equipment) + (Pure magic made physical, this mysterious substance is ideal at channeling magical energy, or protecting creatures from magic.)
- Mind Scrub (3.5e Maneuver) + (Purge eight spell slots from your target's mind.)
- Mind Sweep (3.5e Maneuver) + (Purge six spell slots from your target's mind.)
- The Purple One (3.5e Deity) + (Purple mist! Purple mist! The Purple One is a mad god obsessed with the color purple. Once a deity of magic, his mind has degraded, leaving only benign but insane lunatics in his wake.)
- Purple Rot Resin (3.5e Equipment) + (Purple rot resin applies 1d6 poison damage to a weapon for 1 minute once applied.)
- SRD5:Purple Worm + (Purple worms are enormous burrowing worms with a singer in its tail.)
- Flitterstep Eidolon (5e) + (Purposeless, wandering spirit)
- Push Back (3.5e Maneuver) + (Push all foes in reach back 5 feet.)
- Kinetic Blade (5e Spell) + (Push an enemy around the battlefield by bonking it over the head.<br /><br />)
- Hurricane Scythe Kick (3.5e Maneuver) + (Push an opponent backwards with successive melee attacks.)
- Bashing Flames Style (4e Feat) + (Push target after melee or close burst attack)
- Beguiling Winds Style (4e Feat) + (Push target and shift after ranged or area burst attack)
- Kaio-ken (3.5e Invocation) + (Push your body beyond its limits graning enhanced strength, speed, agility sight and hearing)
- Push I- Push (3.5e Phrase) + (Pushes the target away.)
- Racial Skill Focus (3.5e Feat) + (Put effort into what skills you're naturally good at.)
- Quick Sheathe (3.5e Feat) + (Put things away as a free action.)
- Barrier (3.5e Feat) + (Put up a magical or Psionic barrier at the start of the day at the cost of spell slots or Power Points)
- Melee Opportunist (3.5e Feat) + (Putting the boot in is fun)
- Phobiavore (3.5e Feat) + (Putting the fuel in Nightmare Fuel!)
- Pygga (3.5e Race) + (Pygga are small, urban fey appearing in the form of small, anthropomorphic pigs. They are born out of wild desire and greed and can find really gross mushrooms pretty much everywhere.)
- Qandisa (3.5e Deity) + (Qandisa the Replendent is the god of hedonism, passion, obsession, and art. Born of love, he opposes Asase Ya the Bountiful. His scions are members of his Carvakan Harem, those obsessed with six senses of experience.)
- Qorrashi (3.5e Race) + (Qorrashi are the genies of the elemental p … Qorrashi are the genies of the elemental plane of ice. They are descendants of the [[Djinn (3.5e Race)|Djinn]], but adapted to the harsher environment and forming tighter organizations. Mostly, they live on the edges of the plane where it connects to the plane of air, or deep under the ice.o the plane of air, or deep under the ice.)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Ankylosaurus (5e) + (Quadrapedal armored dinosaur with a club-like tail)
- Shadow Hound (5e) + (Quadruped [[SRD5:Shadow|shadow]]-creature of the [[Feywild (5e)|Feywild]].)
- Lizard (5e24) + (Quadruped reptile with a long tail.)
- SRD5:Camel + (Quadrupedal animals native to deserts and wilderlands. These animals have been domesticated be mounts and beasts of burden.)
- Camel (5e24) + (Quadrupedal animals native to deserts and wilderlands. These animals have been domesticated be mounts and beasts of burden.)
- Quarrin (3.5e Race) + (Quarrin (singular: quarrel) are a race of monstrous humanoids who generally keep to the mountains and are distinct for their ability to grow spines from their skin.)
- Dhampir (5e) + (Quasi-vampire)
- SRD5:Quasit + (Quasits are demons that appear as green bipedal creatures with long tails and two long horns.)
- Quasit (5e24) + (Quasits are demons that appear as green bipedal creatures with long tails and two long horns.)
- Zanobis (5e) + (Queen Zanobis become an [[SRD5:Undead|undead]] [[SRD5:Wight|wight]].)