Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Fiendish Vestige Rage (3.5e Feat) + (You tap into your fiendish potential while raging.)
- Battle Taunt (3.5e Maneuver) + (You taunt your opponent, making them attack you or feel really embarrassed.)
- TK Buzz-saw (3.5e Power) + (You telekinetically saw apart your opponents, greatly damaging and killing those it target.)
- Planetspinning (3.5e Power) + (You teleport a planet.)
- Surface Jump (3.5e Maneuver) + (You teleport alongside a surface or an adjacent surface.)
- Teleport to Hand (3.5e Power) + (You teleport an item to your hand.)
- Destructive Teleport (3.5e Spell) + (You teleport and cause incredible destruction upon arrival.)
- Warp Trick Blast (3.5e Maneuver) + (You teleport as you fire an anima blast, surprising your opponent before obliterating them.)
- Unseen Shackles (3.5e Martial Discipline)/Doppler Shift + (You teleport at long range then become hasted.)
- Loop Teleport (3.5e Maneuver) + (You teleport back to a pre-chosen square after a period of time passes.)
- Phantom Flanker (3.5e Power) + (You teleport behind your opponent, leaving smoke and an illusory monster in your previous position.)
- Reverse Vertical Axis Teleportation (3.5e Maneuver) + (You teleport the target upside down, dealing damage and making them prone. Alternatively allow a creature to immediately stand up from prone.)
- Disintegrating Touch (3.5e Power) + (You teleport you target apart, dealing an high amount of damage which ignore regeneration and hardness.)
- Sudden Impalement (3.5e Maneuver) + (You teleport your weapon into the target then immediately back into your hand.)
- False Teleport (3.5e Spell) + (You teleport! Except that was a lie, you're actually just invisible.)
- Temper (3.5e Spell) + (You temper materials, making them unnaturally rugged.)
- Wrath of Gaea (3.5e Invocation) + (You temporarily become supercharged with green energy.)
- Air Dash (3.5e Feat) + (You temporarily gain a fly speed and gain the ability to Hyperjump.)
- Bad Bogies (3.5e Flaw) + (You tend to attract random misfortunes and suffer from strange character flaws which eventually fades.)
- Underguarded (3.5e Flaw) + (You tend to be overconfident, careless or otherwise rather poor at defending yourself when taken by surprise, this can lead to your downfall.)
- Reclusive (3.5e Flaw) + (You tend to be reclusive and self-sufficient, and whether out of paranoia or misguided pride you do not readily accept or give assistance.)
- Panic Button (3.5e Flaw) + (You tend to have an exaggerated response to fear)
- Shut Down (3.5e Flaw) + (You tend to react sluggishly when afraid, even to the point of completely freezing for a few seconds when pushed.)
- Smart Shooter (3.5e Feat) + (You think about how to shoot, then do so well.)
- Dilettante Necromancer (3.5e Feat) + (You think the undead pretty neat, but might not be interested in all of that specialist spellcasting stuff.)
- Feeling of Invincibility (3.5e Trait) + (You think you are unbeatable, this lead you to make tactically poor decision but make using fear tactic downright impossible on you.)