Sphinx of Valor (5e24)

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 5th edition (2024)

SRD 5.2 • CC-BY



Sphinx of Valor [1][2]
Large Celestial (Sphinxes), Lawful Neutral
AC: 17Initiative: +0 (10)
HP: 199 (19d10+95)
Speed: 40 ft., Fly 60 ft.
Mod Save Mod Save Mod Save
Str 22 +6 +6 Dex 10 +0 +6 Con 20 +5 +11
Int 16 +3 +9 Wis 23 +6 +12 Cha 18 +4 +4
Skills: Arcana +9, Perception +12, Religion +15
Resistances: Necrotic, Radiant
Immunities: Psychic; Charmed, Frightened
Senses: Truesight 120 ft., Passive Perception 22
Languages: Celestial, Common
CR: 17 (XP 18,000 or 20,000 in lair; PB +6)

Traits

Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.

Legendary Resistance (3/Day, or 4/Day in Lair). If the sphinx fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack. The sphinx makes two Claw attacks and uses Roar.

Claw. Melee Attack Roll: +12, reach 5 ft., Hit: 20 (4d6+6) Slashing damage.

Roar (3/Day). The sphinx emits a magical roar. Whenever it roars, the roar has a different effect, as detailed below (the sequence resets when it takes a Long Rest):

First Roar. Wisdom Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: The target has the Frightened condition for 1 minute.
Second Roar. Wisdom Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Third Roar. Constitution Saving Throw: DC 20, each enemy in a 500-foot Emanation originating from the sphinx. Failure: 44 (8d10) Thunder damage, and the target has the Prone condition. Success: Half damage only.

Spellcasting. The sphinx casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):

At Will: Detect Evil and Good, Thaumaturgy
1/Day Each: Detect Magic, Dispel Magic, Greater Restoration, Heroes' Feast, Zone of Truth

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the sphinx can expend a use to take one of the following actions. The sphinx regains all expended uses at the start of each of its turns.

Arcane Prowl. The sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.

Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears 3d10 years older. Failure or Success: The sphinx can’t take this action again until the start of its next turn.

 + 

Additional Properties

Habitat: Desert, Planar|}}
Plane: Upper Planes
Treasure: Arcana

End of the SRD 5.2 material

Lore

[2] Sphinxes of valor guard world-changing or dangerous secrets — evidence of weird truths, deadly Artifacts, and things that shouldn’t exist. They inhabit hidden, magical sites and hold their duty above mortal life. If threatened, a sphinx of valor defends its charge with its supernaturally empowered roar and fierce strikes.

Unofficial Description: celestial guardian of dangerous secrets.

Lair

Template:5e24:Sphinx/Lair


Sources and Notes

  1. Wizards RPG Team (22 April 2025). SRD 5.2. (5e 2024) Wizards of the Coast. p. 325. Licensed: CC-BY.
  2. 2.0 2.1 Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 293-294. Licensed: © Wizards of the Coast.

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This file is licensed under the Creative Commons Attribution License. (CC-BY)


Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


AlignmentLawful Neutral +
AuthorSRD 5.2 +
CRval17 +
Canontrue +
Challenge Rating17 +
Creature NameSphinx of Valor +
Edition5e24 +
Experience Points18,000 or 20,000 in lair +
FeaturesInscrutable +, Legendary Resistance +, Multiattack +, Claw +, Roar + and Spellcasting +
HabitatDesert + and Planar +
Has Lairtrue +
Hit Dice19d10+95 +
Hit Points199 +
Legendary Monstertrue +
Other CasterSphinx of Valor +
PlaneUpper Planes +
PublicationSRD 5.2 +
SizeLarge +
SortTextSphinx of Valor 5e24 +
Spell xRefClairvoyance +, Detect Evil and Good +, Detect Magic +, Dispel Magic +, Greater Restoration +, Heroes' Feast +, Thaumaturgy + and Zone of Truth +
SubtypeSphinx +
Summarycelestial guardian of dangerous secrets. +
TreasureArcana +
TypeCelestial +