Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Boon of Charisma (3.5e Grim Alteration) + (+2 bonus to [[SRD:Charisma|Charisma]].)
- Boon of Constitution (3.5e Grim Alteration) + (+2 bonus to [[SRD:Constitution|Constitution.]])
- Boon of Dexterity (3.5e Grim Alteration) + (+2 bonus to [[SRD:Dexterity|Dexterity]].)
- Boon of Strength (3.5e Grim Alteration) + (+2 bonus to [[SRD:Strength|Strength]].)
- Web of Steel (4e Feat) + (+2 damage and proficiency with [[4e Index (4e Other)#Light Blades|light]] and [[4e Index (4e Other)#Heavy Blades|heavy blades]].)
- Autonomous (4e Feat) + (+2 to Arcana checks and fear saving throws, retain Autohypnosis benefits while bloodied.)
- Combat Manifestation (4e Feat) + (+2 to [[4e Index (4e Other)#Armor Class|AC]] against [[4e Index (4e Other)#opportunity attack|opportunity attacks]]; augment to increase to +4)
- SRD:Great Fortitude + (+2 to [[Fortitude]] saving throws)
- Powerful Growth (4e Feat) + (+2 to damage while sustaining ''expansion'')
- SRD:Toughness + (+3 Hit points)
- SRD:Skill Focus + (+3 bonus on checks with selected skill.)
- Headphones of Perfect Hearing (3.5e Equipment) + (+30 Diplomacy, Gather Information, Listen, and Move Silently)
- SRD:Extra Music + (+4 Bardic Music uses per day.)
- SRD:Improved Disarm + (+4 bonus on [[SRD:Disarm|disarm]] attempts; no [[SRD:Attacks of Opportunity|attack of opportunity]].)
- SRD:Improved Grapple + (+4 bonus on grapple checks; no attack of opportunity.)
- SRD:Improved Overrun + (+4 bonus on overrun attempts; no attack of opportunity.)
- SRD:Improved Sunder + (+4 bonus on sunder attempts; no attack of opportunity.)
- Mobility, Variant (3.5e Feat) + (+4 dodge bonus to AC against some attacks of opportunity, able to make a special type of [[SRD:5-Foot Step|five-foot step]] as a swift action.)
- SRD:Mobility + (+4 dodge bonus to AC against some attacks of opportunity.)
- Fiery Redoubt (4e Feat) + (+4 to damage with [[4e Index (4e Other)#Fire|fire]] powers after using ''warding flame'')
- Closed Mind (4e Feat) + (+5 to [[4e Index (4e Other)#saving throw|saving throws]] against [[4e Index (4e Other)#Charm|charm]], +1 to [[4e Index (4e Other)#Bluff skill|Bluff]] and [[4e Index (4e Other)#Diplomacy skill|Diplomacy]])
- Ward III- Resist (3.5e Phrase) + (+5 to all saving throws.)
- Beguiling Remark (3.5e Manuever) + (+6 to next [[SRD:Bluff Skill|Bluff]], [[SRD:Diplomacy Skill|Diplomacy]], or [[SRD:Intimidate Skill|Intimidate]] check.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Epic Life Force (3.5e Feat) + (+70 lifeforce)
- Boon of Epic Constitution (3.5e Grim Alteration) + (+8 enhancement bonus to [[SRD:Constitution|Constitution]].)
- Boon of Epic Dexterity (3.5e Grim Alteration) + (+8 enhancement bonus to [[SRD:Dexterity|Dexterity]].)
- Boon of Epic Strength (3.5e Grim Alteration) + (+8 enhancement bonus to [[SRD:Strength|Strength]].)
- Extend Spell (4e Feat) + (-2 damage, +5 Range)
- Enlarge Spell (4e Feat) + (-2 penalty to attack roll, +1 burst or blast)
- Spirit Beast (3.5e Template) + (.)
- Rising Uppercut (3.5e Feat) + (.)
- Gelugon's Blizzard (3.5e Soulmeld) + (.Your body emits a cold chill and your eyes become multifaceted like an insect.)
- Lycosid Precision (4e Feat) + (1/Day, re-roll a single bite [[4e Index (4e Other)#attack roll|attack roll]].)
- Chaotic Spell Recall (4e Feat) + (1/Day, spend an [[Action Point (4e Keyword)|action point]] to regain a [[Daily Powers (4e Keyword)|daily]] [[Arcane Power Source (4e Keyword)|spell]].)
- Demonic Sneak Attack (4e Feat) + (1/Encounter [[4e Index (4e Other)#rolling dice|re-roll]] a number of sneak attack dice equal to the number of [[4e Abyssal Heritor Feats|abyssal heritor]] feats that you posess.)
- Blessed Refreshment (3.5e Feat) + (1/day drink a holy water and treat it as a potion of cure light wounds.)
- Death Kiss (5e) + (10 tentacled, bloodsucking minor beholder.)
- First-Year Student (5e) + (1st year student at [[Strixhaven (5e)|Strixhaven]])
- 20 Misfortunes (3.5e Other) + (20 curse-like effects to add some flavor to traps, curses or other bad stuff.)
- Spew Acid (3.5e Spell) + (20' cone deals 4d4 acid damage, +1d4 per two levels over first (max 8d4).)
- Corrosive Grasp (5e Spell) + (3.5e conversion of Rusting Grasp; Smack your targets to corrode their flesh, armor and weapons.<br /><br />)
- Codpiece of Attention (3.5e Equipment) + (3/day, 30ft cone of fascination, DC 14 Will save negates.)
- 3D Maneuver Gear (3.5e Equipment) + (3D maneuver gear is a belt of complex mach … 3D maneuver gear is a belt of complex machinery, the 3D maneuver gear is a set of two-spring loaded grappling hooks that rapidly retract as well as pressurized gas powered jets for high speed movement. They provide "flight", provided there are surfaces to grapple onto.ovided there are surfaces to grapple onto.)
- Minimum Skill Points (3.5e Variant Rule) + (4 + Int skill points per level is the minimum for a PC.)
- Lightning Spear (3.5e Spell) + (40' line deals 4d4 electricity damage, +1d4 per two levels over first (max 8d4).)
- Way of the Astral Monk (3.5e Class) + (5e's Monk of the Astral Self Subclass as a 3.5 Class.)
- Way of the Astral Monk(3.5e Class) + (5e's Monk of the Astral Self Subclass as a 3.5 Class.)
- Prestige Class (5e Variant Rule) + (5th edition rules for Prestige Classes.)
- Duskbringer (3.5e Maneuver) + (60 foot ranged attack and you can move as a swift action on certain squares until the end of your next turn.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- 3.5e Flaw Preload + (<- Summary of trait ->)
- 3.5e Trait Preload + (<- Summary of trait ->)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)