Amber Vial (3.5e Equipment)
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Amber Vial[edit]
Price: | 1000 gp |
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Body Slot: | — |
Caster Level: | 9th |
Aura: | Moderate Conjuration |
Activation: | Standard |
Weight: | — |
A scant few of these vials were uncovered on an archeological expedition into the petrified ruins of an ancient fey city in a desolate wasteland. In its heyday, the city lay nestled in a grove of lesser world trees, who's resin the locals harvested for its magical properties. However, a cataclysm destroyed the civilization and most of the artifacts therein. The expedition did their best to restore these items, but alas with only a few recovered, only a small selection is now available to the discerning consumer.
These vials are made from the amber of lesser world trees, making them excellent magical conduits. Each vial magically imbues reagents to form potions bound to that vial. If magical reagents worth half the finished potion's price (25 gp worth) are poured into an empty amber vial, the vial's magic begins. After 24 hours, the contents are transmuted into the potion of the appropriate type. However, if removed from the vial for 1 round and not consumed, the reagents revert and lose this effect. Each created potion is that of a 1st level spell at caster level 1st. Amber Vials come in the following types:
•Cure Light Wounds
•Endure Elements
•Enlarge Person
•Hide from Animals
•Pass without Trace
•Reduce Person
Prerequisites: Craft Wondrous Item, Brew Potion, minor creation, 100 gp of lesser worldtree amber; either cure light wounds, endure elements, enlarge person, hide from animals, pass without trace or reduce person.
Cost to Create*: 450 gp, 36 EXP, 1 day. *Cost to create does not include the 100 gp material value.
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