Attitude Adjuster (3.5e Equipment)
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Attitude Adjuster[edit]
Some weapons make people a lot more willing to talk things out than fight. A boon to Enchanters and party faces everywhere, it didn't take a genius to have the idea to create an enchantment specifically for this.
Simply having this weapon drawn makes all intelligent creatures who can see it more agreeable. This reduces the DC of any Diplomacy check made by the weapon's wielder to improve their attitude by a number equal to 3 + the weapon's enhancement bonus.
Statistics: Moderate Enchantment; CL 8; Craft Magic Arms and Armor, Charm Person; Price: +1 bonus.
Attitude Adjuster, Improved[edit]
Simply having this weapon drawn makes all intelligent creatures who can see it more agreeable. This reduces the DC of any Diplomacy check made by the weapon's wielder to improve their attitude by a number equal to 6 + the weapon's enhancement bonus. Furthermore, the weapon has a way of "fixing" those who refuse to back down; Against creatures that the wielder couldn't "convince" to be more friendly, the weapon's enhancement bonus increases by +2 and deals +2d6 additional damage, just like the Bane property.
Statistics: Strong Enchantment; CL 12; Craft Magic Arms and Armor, Charm Person, Suggestion; Price: +2 bonus.
Attitude Adjuster, Greater[edit]
Simply having this weapon drawn makes all intelligent creatures who can see it more agreeable. This reduces the DC of any Diplomacy check made by the weapon's wielder to improve their attitude by a number equal to 9 + the weapon's enhancement bonus. Furthermore, the weapon has a way of "fixing" those who refuse to back down; Against creatures that the wielder couldn't "convince" to be more friendly, the weapon's enhancement bonus increases by +2 and deals +2d6 additional damage, just like the Bane property. Finally, the weapon causes creatures who are made more agreeable by the weapon's enchantment to be even more susceptible than usual, suffering a -2 penalty on saving throws against Charm and Compulsion effects employed by the weapon's wielder. Non-mindless creatures who are immune to Charm/Compulsion effects don't suffer this penalty, but instead lose their immunity to Charm and Compulsion, though they are granted a +4 bonus on saving throws against them.
Statistics: Strong Enchantment; CL 16; Craft Magic Arms and Armor, Charm Person, Suggestion, Charm Monster; Price: +3 bonus.
Attitude Adjuster, Epic[edit]
Simply having this weapon drawn makes all intelligent creatures who can see it more agreeable. This reduces the DC of any Diplomacy check made by the weapon's wielder to improve their attitude by a number equal to 12 + the weapon's enhancement bonus. Furthermore, the weapon has a way of "fixing" those who refuse to back down; Against creatures that the wielder couldn't "convince" to be more friendly, the weapon's enhancement bonus increases by +2 and deals +2d6 additional damage, just like the Bane property. Finally, the weapon causes creatures who are made more agreeable by the weapon's enchantment to be even more susceptible than usual, suffering a penalty on saving throws against Charm and Compulsion effects employed by the weapon's wielder equal to the weapon's Enhancement Bonus or -4, whichever is greater. Non-mindless creatures who are immune to Charm/Compulsion effects don't suffer this penalty, but instead lose their immunity to Charm and Compulsion.
Statistics: Strong Enchantment; CL 16; Craft Magic Arms and Armor, Mass Suggestion, Dominate Monster; Price: +4 bonus.
Back to Main Page → 3.5e Homebrew → Equipment → Weapon Enhancements
Article Balance | Very High + |
Author | Zhenra-Khal + |
Cost | +1 bonus +, +2 bonus +, +3 bonus + and +4 bonus + |
Identifier | 3.5e Equipment + |
Rated By | SecondDeath777 + |
Rating | Rating Pending + |
Summary | Some weapons make people a lot more willing to talk things out than fight. A boon to Enchanters and party faces everywhere, it didn't take a genius to have the idea to create an enchantment specifically for this. + |
Title | Attitude Adjuster + |