Basic Air Weaving (3.5e Weave)
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saidar, saidin, True Power (Air) | |
Prerequisites: | Level 1 |
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Minimum Cost: | 1 |
Maximum Cost: | 20 |
Casting time: | Standard |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | Varies |
Duration: | Varies |
Saving Throw: | Fortitude (see text) |
Spell Resistance: | No |
When you create this weave, choose one of the following effects:
- Shove: Move a creature or object weighing less than 100 pounds per point of energy spent 5' in any direction, Fortitude negates. You can multiply the energy cost to multiply the distance moved (this multiplication is done after calculating maximum weight).
- Annoy: You gain the ability to make Attacks of Opportunity for 1 round, as though you threatened everything within close range. These Attacks of Opportunity require ranged touch attacks to hit, and deal 1d6 points of nonlethal damage, +1 per character level.
- Lighten: Grant the target a +5 bonus to Jump checks, and a -3 penalty to Balance checks. This costs 3 energy. For every 3 additional points you spend, the bonus increases by 2 and the penalty increases by 1.
- Sustain: Sustaining Lighten is a move action to sustain the bonus and penalty for 3 more rounds.
- Tie Off: Tying off Lighten costs 3 points of energy, and takes a full-round action.
- Bind: Tie up a pinned target with ropes of air, using your Use Rope check with a +10 bonus. This costs 5 points of energy. For every 2 additional points of energy you spend, you get a +1 bonus to the Use Rope check.
- Sustain: Sustaining Bind is a move action to sustain the penalty for 1 more round.
- Tie Off: Tying off Bind costs 5 points of energy, and takes a full-round action. You also lose the +10 bonus.
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