Blue Flare (3.5e Spell)
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| Conjuration (Creation) / Evocation [Fire] | |
| Level: | Sorcerer/Wizard 5 |
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| Components: | V, S |
| Casting time: | 1 Standard Action |
| Range: | Close (25 ft. + 5 ft./2 levels) |
| Area: | 10-ft.-radius spread |
| Duration: | Instantaneous |
| Saving Throw: | Reflex half (see text) |
| Spell Resistance: | No |
This spell conjure hyper-oxygenated air as fuel and immediately ignites it, causing a tremendously energetic conflagration of blue flames. All within the area take 1d6 point of fire damage per level (maximum of 15d8), a Reflex save allowed to halves the damage. On a failed Reflex save also leave a damaged creature prone and staggered for 1 round. Blue flare causes all ignitable objects within its area to catch fire, assuming they are not obliterated.
All creatures within or adjacent to the spell's area take 1 point of fire damage per caster level, which is not reduced even on a successful Reflex save.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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Facts about "Blue Flare (3.5e Spell)"
| Article Balance | High + |
| Author | Leziad + |
| Component | V + and S + |
| Descriptor | Fire + |
| Identifier | 3.5e Spell + |
| Level | Sorcerer/Wizard 5 + |
| Range | Close + |
| Rating | Unrated + |
| School | Conjuration + and Evocation + |
| Subschool | Creation + |
| Summary | You cause a conflagration of blue flame, damaging and staggering all caught inside. + |
| Title | Blue Flare + |

