Clear the Room (3.5e Feat)

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Author: Halloweenman33 (talk)
Date Created: 2/24/17
Status: Finished, but open to improvement suggestions
Editing: Clarity edits only please
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Clear the Room [Fighter] Prerequisites: You have a gas problem, Base Attack Bonus +1Benefit: You have learned how to control your gassiness output so that you let it out at the most opportune moment possible. As a Move Action, when you fart (during combat or otherwise), everyone within 5 feet of you must make a Fortitude Save (DC 10+half your character level+your Constitution Modifier) or become Sickened for a number of rounds equal to your HD+Constitution Modifier. Clear the Room has a cool down period of 1d4 rounds. Normal: You can’t control when you pass gas and it’s not stinky enough to be useful in combat.Special: Fighters can take Clear the Room as one of their Bonus Feats



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Article BalanceHigh +
AuthorHalloweenman33 +
Identifier3.5e Feat +
PrerequisiteYou have a gas problem + and Base Attack Bonus +1 +
Rated BySulacu + and Leziad +
RatingRating Pending +
SummaryYou are notoriously gassy and have learned how to weaponize your farts +
TitleClear the Room +
TypeFighter +