Dark Heritage (5e Feat)

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Author: Eiji-kun (talk)
Date Created: 5-22-23
Status: Complete
Editing: Mechanical changes on Talk
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Dark Heritage  (Feat)
Prerequisite: Azal or Tiefling
Your mutations from your dark heritage have a stronger and more prominent effect on you, granting you the following benefits:

  • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • Choose one of the following abilities based on your mutations. Any saving throw is based on the mental ability score of your choice (selected upon taking this feat).
  • Cloven Hooves: You are immune to caltrops and your speed increases by 10 ft.
  • Crown of Horns: Your Ram ability increases to 1d10 damage, and when you make a successful attack with your horns you may choose to push your target back 10 ft. If you do not have a horn attack, you gain one dealing 1d6 damage.
  • Evil Eye: One or more of your eyes is visibly aberrant. You can cast detect magic at will and hex once per long rest.
  • Prehensile Tail: Your tail is capable of holding items, and may perform actions a hand may perform but any checks made with it have disadvantage.
  • Visible Haunt: A visible effect such as a flame, a ghostly image, or similar effects float around you. You can cast light, mage hand, and the audio form of minor illusion at will.




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Eiji-kun's Homebrew (5613 Articles)
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AuthorEiji-kun +
Canontrue +
Identifier5e Feat +
Is Feattrue +
PrerequisiteAzal or Tiefling +
RatingUndiscussed +
SummaryYour mutations provide you actual benefits. +
TitleDark Heritage +