Dark Heritage (5e Feat)
From Dungeons and Dragons Wiki
| |||||||||
Rate this article Discuss this article |
Dark Heritage (Feat)
Prerequisite: Azal or Tiefling
Your mutations from your dark heritage have a stronger and more prominent effect on you, granting you the following benefits:
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- Choose one of the following abilities based on your mutations. Any saving throw is based on the mental ability score of your choice (selected upon taking this feat).
- Cloven Hooves: You are immune to caltrops and your speed increases by 10 ft.
- Crown of Horns: Your Ram ability increases to 1d10 damage, and when you make a successful attack with your horns you may choose to push your target back 10 ft. If you do not have a horn attack, you gain one dealing 1d6 damage.
- Evil Eye: One or more of your eyes is visibly aberrant. You can cast detect magic at will and hex once per long rest.
- Prehensile Tail: Your tail is capable of holding items, and may perform actions a hand may perform but any checks made with it have disadvantage.
- Visible Haunt: A visible effect such as a flame, a ghostly image, or similar effects float around you. You can cast light, mage hand, and the audio form of minor illusion at will.
Back to Main Page → 5x → 5e → Character Options → Feats
Eiji-kunv |
---|