Elemental Thuerge (MC Paragon Path)

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Author: Xeadin (talk)
Date Created: 4-2-11
Status: Complete
Editing: Clarity edits only please
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Elemental Thuerge

Elemental Thuerge

If there is one thing better than harnessing the elements, it’s controlling the elements themselves.
—Desiree, Scholar of Windthorn Mountain
Prerequisite: Magi, any spell-casting class

Individuals who keep the elements underneath their fingertips-- spreading their knowledge upon the vastness of the worlds. Whether you are a spiritually guided herald or an elemental trickster or a guardian of the elements, you have attained a higher knowledge much greater than you have imagined. You have tapped into ancient lore pertaining to the elements themselves—such lore has been kept in the dark by many others. Only the most experienced can withstand the amount of insurmountable knowledge elemental thuerges gain.

When one becomes a thuerge, one must first channel their elemental energy into a weapon of their choice—this weapon is their focus. Dragoons are not theurges, but are a sect of defenders related. After doing so, they must then overcome a series of difficult challenges to channel their energy through their focus and to control the elemental energies collected within.

Elemental Thuerge Path Features[edit]

Channeling Action (11th level): When you spend an action point to take another action, you gain a +2 bonus to your next attack roll.
Elemental Storm (11th level): You can use your class daily attack powers 2 times per day, but only once per encounter. This does not include racial, class feature, utility, or any other daily power.
Weapon Focus (11th level): When you use the elemental focus racial power, you also deal the same damage that you gain resistance with.
Elemental Endurance (16th level): When an enemy hits you with a non-melee attack with an elemental keyword, you gain 1d6 temporary hit points. This value stacks each time you are struck by such attacks.


Elemental Thuerge Path Powers

Harmony of the Elements
Your words bring life back into your allies, encouraging them to move forward with renewed spirits.
Encounter ✦ Healing
Minor Action Close Burst 5
Target: Each ally in burst
Effect: The target regains 2d6 hit points and can shift half their speed as a free action.

Mist of the Elements
You engulf your opponents in a multicolored mist—incurring variable damage to your opponents.
Daily ✦ Radiant
Standard Action Close Burst 5
Target: Each creature in burst
Attack: Wisdom vs. Fortitude
Hit: Roll a d8 two times against each affected creature to determine the effects of the power. Reroll an effect if it was already rolled.
1. Red: 2d10 + Wisdom modifier Fire damage, plus ongoing 10 Fire damage (save ends).
2. Light Blue: 2d8 + Wisdom modifier Cold damage, plus ongoing 10 Cold damage and the target is slowed (save ends both).
3. Yellow: 2d10 + Wisdom modifier Lightning damage, and the target is stunned until the end of your next turn.
4. Green: 2d10 + Wisdom modifier Thunder damage, and the target is pushed 3 squares.
5. Azure: 2d6 + Wisdom modifier damage, and the target is immobilized until the end of your next turn.
6. Brown: 2d10 + Wisdom modifier damage, and the target is knocked prone.
7. White: 2d8 + Wisdom modifier Radiant damage, and the target is blinded (save ends).
8. Black: 2d8 + Wisdom modifier Necrotic damage, and the target is weakened (save ends).
Miss: Roll a d8 one time to determine the effect of the power.


Magi
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Action TypeMinor Action + and Standard Action +
AuthorXeadin +
IdentifierMC Paragon Path +
KeywordHealing + and Radiant +
Level12 + and 20 +
RangeClose Burst5 +
RatingUndiscussed +
SummaryIndividuals who keep the elements underneath their fingertips-- spreading their knowledge upon the vastness of the worlds. +
TitleElemental Thuerge +
TypeElemental Thuerge Utility Power + and Elemental Thuerge Attack Power +
UsageEncounter + and Daily +