Empower Bioweapon (3.5e Feat)

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Author: Sulacu (talk)
Date Created: September 18, 2009
Status: Complete
Editing: Clarity edits only please
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Empower Bioweapon [Xenotheric] Prerequisites: Bioweapon, Con 17, 8 Hit DiceBenefit: You may expend up to 1 bio-energy charge for every 4 HD that you have while firing your bioweapon. For every charge over the first, your bioweapon's damage increases by +4dX (to a maximum of +12dX at 4 charges).

After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next round). Normal: You can only use 1 bio-energy charge when firing your bioweapons.



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Article BalanceHigh +
AuthorSulacu +
Identifier3.5e Feat +
PrerequisiteBioweapon +, Con 17 + and 8 Hit Dice +
RatingUnrated +
SummaryYou can use bio-energy to forcibly increase the power of your bioweapon. +
TitleEmpower Bioweapon +
TypeXenotheric +