Fell Contract (3.5e Prestige Class)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Havvy (talk)
Date Created: August 22nd, 2010
Status: First Draft
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article



Fell Contract[edit]

Becoming a Fell Contract[edit]

Characters that take this class are those who find that the power of their invocations are vastly stronger than any of their other powers. Most times they set the contract for their powers themselves, but a rare warlock born with these powers might find the creature that gave them these powers and ask for a new contract. Most of the times, this contract change is done with little long-term effect. Some creatures might ask for a magical item or platinum pieces.

Entry Requirements
Skills: Knowledge (the planes) 8 ranks
Invocations: Eldritch Blast 3d6
Special: Must have contacted creature that gave powers and resign a new contract.

Table: The Fell Contract

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Clause Invocations
Fort Ref Will
1st +0 +0 +0 +2 Extra Invocation +1 Invocating Class
2nd +1 +0 +0 +3 Improved Invoking +1 Invocating Class
3rd +2 +1 +1 +3 Extra Invocation +1 Invocating Class
4th +3 +1 +1 +4 Bonus Feat +1 Invocating Class
5th +3 +1 +1 +4 Resignable Clause +1 Invocating Class

Class Skills (2 + Int modifier per level.
Bluff (Cha), Concentration (Con), Disguise (Cha), Forgery (Int), Intimidate (Cha), Knowledge (the planes) (Int), Move Silently (Dex), Open Lock (Dex), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha),

Class Features[edit]

All of the following are class features of the Fell Contract. Each of these abilities is known as a clause.

Invocations: At each level, you gain new invocations and an increase in caster level as if you had also gained a level in the warlock class. You do not, however, gain any other benefit a character of that class would have gained. If you have more than one invocating class, you must choose which class gains the new invocations.

Extra Invocation: This clause gives you an extra invocation. You gain an extra invocation. You must qualify for this invocation.

Improved Invoking: This clause makes your abilities harder to resist. The saving DC of your invocations is increased by one.

Bonus Feat: You gain a bonus feat. It must be from the following list: Ability Focus (eldritch blast), Combat Casting, Dodge, Empower Spell-Like Ability, Improved Critical (eldritch blast), Quicken Spell-Like Ability, Mobility, Point Blank Shot, Precise Shot, Shot on the Run, and Weapon Focus (Rays). You must meet all prerequisites for the chosen feat.

If homebrew feats are allowed, add these feats to the list of feats you may choose: Deadly Blast, Eldritch Blood, Eldritch Break, Eldritch Flurry, Eldritch Power, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Explosive Eldritch Blast, Forceful Invocation, Quicken Invocation, Sharpshooter, and Still Invocation. The homebrew bonus feats are of all balance points, so get your Dungeon Master's permission before choosing one.

Resignable Clause: Your most powerful clause becomes available to you. Pick three invocations you qualify for. By spending an hour meditating on the contract, you are allowed to use one of these invocations freely. Each time you meditate on the contract, you lose access to the invocation gained from the previous meditation, and if the effect of the invocation is still in effect, it ends at the beginning of the meditation.

Campaign Information[edit]

Playing a Fell Contract[edit]

Advancement: There are not many prestige classes for a warlock, but this one synergizes with the hellfire warlock. Also, what levels you choose to take this prestige class determines what extra invocations you get. Saving it for 16th level will give you a wider choice of invocations to choose from. Still, the quicker you take this class, the quicker you get access to Dissolution and Redeclaration.

Variants: If you replace Dissol


Back to Main Page3.5e HomebrewClassesPrestige Classes


Havvy's Homebrew (191 Articles)
Havvyv
Allowed AlignmentsLawful Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorHavvy +
Base Attack Bonus ProgressionModerate +
Class AbilityInvocations +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level6 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillBluff +, Concentration +, Disguise +, Forgery +, Intimidate +, Knowledge (the planes) +, Move Silently +, Open Lock +, Sense Motive +, Spellcraft + and Use Magic Device +
Skill Points2 +
SummaryYou renew your pact, gaining more invocations at the cost of normal class abilities. +
TitleFell Contract +
Will Save ProgressionGood +